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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. Play the Katanaut demo on Steam , full release later this year.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.” “Playtesting is key. Play the demo now.

Puzzle 138
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. ” The creative process for Chasmal Fear took a different route than their past games Mirror Forge and Alan Sharp, with a focus on establishing gameplay mechanics before delving into the narrative.

Horror 211
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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. Create a feedback form and online demo, then advertise and offer prizes. You can make your game testable online by either creating a print-and-play game or a Tabletop Simulator demo. Visit your local game store.

Demo 130
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. ” Play the Atomic Picnic demo on Steam.

Studios 104
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time. Even with no tutorial. seconds.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time. Even with no tutorial. seconds.