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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

This sprint, Gameplay Programmer Will spent the bulk of his time addressing bugs within our current demo build and amending the tutorial section in order to force players through it and prevent them from accidentally missing crucial gameplay information. Animation / Rigging. Stay tuned! Programming. link] Concept Art.

Dev 52
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Virtual production real-time workflow demo with Deepak Chetty. Our cutting-edge curriculum helps studios and media professionals master virtual production and industry workflows using Unreal Engine. And Unreal Engine Artist and Developer Logan Pinney was very supportive of making animation and blueprint work.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Game Production / Rigging / Animation. The image below shows three chains of arm bones in the rig Allie created.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. In the Kristala demo, you'll play as the chosen warrior from the nature-loving Nisarga clan. 3D Asset Design.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Our team was a bit more drawn to the darker version, so you'll see that set featured in the Kristala demo once it's released on Steam, itch.io, and Gamejolt. Game Production / Rigging / Animation. While working on the detailed facial rig she's got in the works, Allie properly added in the model's eyes with an eye control group.

Dev 52