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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x No need to define the vertex format, and even Cocos has support for sprite meshes.

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Godot 3.0 progress report #6

Mircosoft Game Dev

Here's a small platformer demo you can try! While we offer a default particles material (which is very powerful and customizable), it is possible to write your own particle logic entirely in a shader. Godot has now an experimental exporter to WebAssembly and WebGL2, thanks to eska 's work. It even runs games flawlessly on mobile web!

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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

This was a necessary change for many reasons: It's much, much simpler to write import/export code this way. If you care about using meshes separately, it is also possible to tell Godot to save them as files. Reimports will overwrite those meshes, though. Will be writing a post with more details about this shortly.

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add simple C++ GDNative demo. load meshes. render meshes. adding read and write lock objects for PoolVector types. add simple C++ GDNative demo. Because GDNative is a C API, the minimal example demo to see if things are actually working is implemented in C. Done January 2018. improve C++ bindings.

Shaders 52
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Axmol-2.0 released

Cocos

(A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) axmol run -p wasm -xb "--target,cpp_tests" Add 2 cmake options: AX_WASM_THREADS , AX_WASM_SHELL_FILE , refer to CMakeOptions.md fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1 OpenSSL: 3.0.9 ==> 3.0.10

Shaders 40
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Morris Arroad ( mortarroad ) has worked on using a more reliable algorithm from Bullet to generate physics convex hulls from meshes.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

A lot of developers prefer to use their familiar tools when it comes to writing and debugging code. Fake Bidi : Some writing systems like the Arabic script use a Right-To-Left system. The demo project. I'm now working on the documentation and including the demo project in the official demos. PR: #50454.

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