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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. Animation / Rigging / Production. Wait, wait, wait. clears throat*.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

When you embark on your Raksaka Proving at the beginning of the Kristala demo, you'll quickly realize you must also battle your way through hordes of gnarly, angry Kotakayan soldiers who are mercilessly hunting you and actively working to see you fail. Rigging / Animation. Level Design. link] Programming.

Dev 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Demo: Diving into the Vulkan: Presentation and demo of the Godot 4.0 He will show new features such as the reworked Global Illumination probes, anisotropy, and how a project like the TPS demo fares on Vulkan. At GDQuest , we've learned to make free software creating small demos, tools, and tutorials for the community.

Demo 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. In the full version of Kristala, you'll be able to choose from one of six different clans.

Dev 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

He then implemented and modified the Skill tree system so that it’s demo ready and added a wearable "light" item category before setting up functionality to allow players starting a new game to begin with several necessary items (weapons, armor, potions, etc.) Animation / Rigging / Production. in their inventory. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation.

Dev 52