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GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

Mircosoft Game Dev

Godot demos. This first goal is already funded , with over €21,000 at the time of writing. Visual shader editor, animation tools, changes in the interface, tileset editor, 2d and 3d physics improvements, typed GDscript. Our new Godot course Kickstarter campaign was funded in less than four days! Free tools. More on that below.

Demo 52
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Cocos 3.7.3 Using Material setProperty on Spine only take effect for the first time

Cocos

Hi, I am writing a simple shader for spine, and use ts code to animate that shader by setProperty function. Here is my demo TestShaderSpine.zip (5.3 The same logic work with sprite, but not Spine. How can I make setProperty work inside a tween?

Shaders 40
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Cocos 3.7.3 Using Material setProperty on Spine only take effect for the first time

Cocos

Hi, I am writing a simple shader for spine, and use ts code to animate that shader by setProperty function. Here is my demo TestShaderSpine.zip (5.3 The same logic work with sprite, but not Spine. How can I make setProperty work inside a tween?

Shaders 40
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Cocos 3.7.3 Using Material setProperty on Spine only take effect for the first time

Cocos

Hi, I am writing a simple shader for spine, and use ts code to animate that shader by setProperty function. Here is my demo TestShaderSpine.zip (5.3 The same logic work with sprite, but not Spine. How can I make setProperty work inside a tween?

Shaders 40
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running. add simple C++ GDNative demo. start work on shader compiler. implement more shader features. implement more shader features. add simple C++ GDNative demo.

Shaders 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Bring your computer and work on fixing engine issues or writing documentation under the guidance of core Godot devs. Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Godot's code base is big, but well organized.

Demo 52
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Migrating from Range Profiler to GPU Trace in Nsight Graphics

Nvidia

The Range Profiler’s pie chart shows instructions executed, per shader stage. GPU Trace can measure total instructions, but a per-shader stage decomposition is only available in the Occupancy chart. What about the Shader Profiler? the Shader Profiler continues to be available through the Frame Debugger activity.