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Dungeon Inn - Demo Update

Indie DB

We've updated our demo on Steam. Changed the way rooms and facilities tiles are set up. Added a prologue scene, guild-specific Tokens as quest rewards.

Demo 122
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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. How to Make a Tabletop Simulator Demo of Your Board Game. Click Tile for flat pieces or Figurine for stand-up pieces. You can play-test online.

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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
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How to change the offset of a Tiled Sprite

Cocos

You can refer to this demo to see github.com CocosCreatorShader/demo/2d/Creator3.6.0_2D_FlashLight at v3.6.x x/demo/2d/Creator3.6.0_2D_FlashLight Contribute to yeshao2069/CocosCreatorShader development by creating an account on GitHub.

Tile 40
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Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels. The post Neo6502 Review appeared first on Retro Game Coders.

Demo 137
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Godot Tactics RPG – 15. Turn Order

The Liquid Fire

The first line we send a signal to tell our turn controller to continue, and then we select the unit’s tile. We also need to change up a couple lines in the ChangeCurrentUnit() function. The ChangeState will look the same as it did before. The end result will look something like this. The end result will look something like this.

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Godot Tactics RPG – 12. Stat Panel

The Liquid Fire

In general the primary panel will be used to display info of the unit on the current tile, or the unit performing an action, while the secondary panel will be mostly for the target of actions, such as an attack or healing. Show or Hide it, depending on whether the tile has a unit on it.