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Japan aiming to support indie devs with new acceleration program

Game Developer

The So-Fu program will help Japanese indie devs with product management, teach them more about game development, and how to pitch their projects to stakeholders.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.

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PICO Kicks Off First Dev Jam for Global Developers to Usher in a New Era in for XR

Game Developer

PICO, a leading VR brand with independent innovation and R&D creation capabilities, will kick off the 2023 PICO Dev Jam on 25th of Sep, its first-ever global challenge for emerging virtual reality developers

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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

Solo developer Walter Woods , working under the name of Here Below , used the distinctive black and white illustrations of 19th century artist, Gustave Doré as the textures for much of the game. Solo and tiny dev teams have a lot of superpowers, but we have some weaknesses too”, he explains. Why did you become a solo developer? “I’m

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Are game studios suddenly abandoning Black developers?

Game Developer

called out the game industry for its consistent inability to support Black devs. Strange Scaffold founder Xalavier Nelson Jr.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. A clever way of working that allows the developer to operate solo, because he’s just not suited for working in a team. ” Why did you become a solo developer? “It Been there, done that!

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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m The reality is that game development is really hard, and the psychological pressure is the worst part of it.”