Balatro dev gives look at first prototype, Joker Poker
Game Developer
MAY 29, 2024
LocalThunk shows how 2024's breakout deckbuilder evolved in the course of its three-year development.
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Game Developer
MAY 29, 2024
LocalThunk shows how 2024's breakout deckbuilder evolved in the course of its three-year development.
Game Developer
OCTOBER 18, 2024
The developer has put its staff on notice for redundancy as it shops around a prototype of its next project to potential business partners.
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PreMortem.Games
MAY 24, 2024
Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. He went into transportation management, but game development never really left his mind. Nicot’s transition to full-time game development wasn’t without challenges.
PreMortem.Games
AUGUST 25, 2023
Operating under the name of Xenoplasis Games , solo developer Christos Arvanitis is about to release his debut game Ontosis. It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A Why did you become a solo developer? “I years of development.
PreMortem.Games
JULY 29, 2024
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
GamesIndustry.biz
APRIL 19, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox The organisers of the Gamedev.World conference have announced a new fund to support developers in emerging territories around the globe. Read more
PreMortem.Games
MARCH 20, 2024
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. Building upon a successful predecessor gave Auronen confidence during development. Having an existing fan base helps a lot”, says the Finnish solo developer. “I I don’t.
Ask a Game Dev
MARCH 29, 2024
Prototype - A playable example of a single gameplay system to prove out the concept. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc. was modeled in this prototype before being translated to the 3D game world.
Brand Game Development
DECEMBER 30, 2019
Join my community of over 2,000 game developers, artists, and passionate creators. If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. Card games count, too!
PreMortem.Games
DECEMBER 16, 2024
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
PreMortem.Games
NOVEMBER 15, 2023
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
PreMortem.Games
NOVEMBER 17, 2023
For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. ” Why did you become a solo developer?
Brand Game Development
JUNE 30, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. In short, I need a prototype board to do efficient play-testing.
Brand Game Development
DECEMBER 17, 2018
Let’s start with three roles: board game designer, developer, and publisher. Join my community of over 2,000 game developers, artists, and passionate creators. The first thing you need to know about designer, developer, and publisher roles is simple. Developers bring the game to life. Need help on your board game?
PreMortem.Games
MARCH 13, 2024
When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. So, I ended up living a dual life, working my day job and moonlighting as a developer.” Why did you become a solo developer? How do you stay motivated through (years of) development?
Brand Game Development
MAY 15, 2017
Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Join my community of over 2,000 game developers, artists, and passionate creators. So many of the struggles that we deal with in game development are shared by others in the industry. Game development is very demanding.
Brand Game Development
AUGUST 28, 2017
Join my community of over 2,000 game developers, artists, and passionate creators. Me, developing War Co. I can get them to pay for my prototyping and art!” Development Costs: Depending on what you use to create your game, you might end up incurring a shocking amount of costs in paper and ink. ” Maybe.
Brand Game Development
OCTOBER 27, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then. Just here for Highway s & Byways updates?
PreMortem.Games
SEPTEMBER 28, 2023
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I Develop, test, develop, test.”
Brand Game Development
OCTOBER 13, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, I posted A Crash Course on Selling Board Games , which is my way of helping demystify that which terrifies many first-time game developers. Just here for Highway s & Byways updates?
PreMortem.Games
MARCH 27, 2024
The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. The idea for Terror at Oakheart was born during development of Cosio’s last game ‘ Suffer The Night’. “In Being a horror game dev, Cosio draws inspiration from other movies, games and stories in that genre.
Brand Game Development
MAY 14, 2018
Join my community of over 2,000 game developers, artists, and passionate creators. Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. We’ll use the game development process – from start to finish – as an example.
PreMortem.Games
NOVEMBER 13, 2023
Now, she’s navigating the world of game development, where each day brings new challenges and exciting discoveries. Let’s take a trip back memory lane and find out when the seed of game development was planted and how each part of Kamo’s past adds up. African Game Dev Prototype Fund They say the best leaders lead by example.
Brand Game Development
SEPTEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. Just understand that you don’t have to spend $15,000 on games like that gamer to be a good game dev.
PreMortem.Games
JULY 10, 2024
AI is increasingly being utilized in game development, not just for automation and cost reduction, but also as an innovative gameplay feature. Before Smoking Gun, there was a prototype game called Demon, where GPT played the role of an evil spirit, and the player had to find hidden information and banish the spirit through conversation.
PreMortem.Games
JUNE 20, 2023
As far back as solo developer Sandro Luiz de Paula (aka ansdor) can remember he always wanted to be a game developer. Solo developed games have much more room to be experimental and weird, and I love that.” Why did you become a solo developer? “I It’s the total creative control that drives him.
PreMortem.Games
MAY 19, 2023
The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. Boogaard’s passion for climbing led them to develop an elaborate climbing system that closely resembled the real-life experience. It is great to see that it’s working out so far.”
Brand Game Development
FEBRUARY 25, 2019
Many game developers think about fulfillment only after their project is complete – and you can certainly get away with it! But today, this guest post by Michael of Fulfillrite will explain why you should think about board game fulfillment on day 1 on game development. Need help on your board game? So, good news and bad news.
Brand Game Development
MARCH 2, 2020
It’s a simple app on the Steam store, it costs $19.99, and it’s been an extraordinary resource for me during the development of War Co. Join my community of over 2,000 game developers, artists, and passionate creators. It saves you a ton of money and time on prototyping. It takes less time to create a prototype.
Brand Game Development
DECEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. ” “I wish I could Photoshop as good as Brandon the Game Dev,” said no one. .” Click here.
Brand Game Development
MARCH 12, 2018
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the last of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
Brand Game Development
MAY 19, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Join my community of over 2,000 game developers, artists, and passionate creators.
PreMortem.Games
JULY 5, 2024
Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. Fun Dog Studios was founded when a team of 30 veteran devs came together to build their own dream game. The Forever Winter is the studio’s debut title, but far from the first game for its developers.
PreMortem.Games
MAY 29, 2024
For the first three years of development, Bendon kept the game mostly to himself. After releasing the game to the public, the solo dev got a severe case of post-game release depression. I’ve since spoken with and read about this feeling from other devs who have experienced it after release. Why did you become a solo developer?
Brand Game Development
JULY 21, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development. We’re doing rapid prototyping.
PreMortem.Games
OCTOBER 9, 2023
They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We
PreMortem.Games
OCTOBER 30, 2023
” As a result, Kunta Content’s title ‘Hiru’ has been in development for a decade, but it wasn’t until 2020 that Dean and his team actively began developing this story-driven game. This means there hasn’t been a strong business case for game development in Africa. That game is now Hiru.”
Brand Game Development
OCTOBER 23, 2017
Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Join my community of over 2,000 game developers, artists, and passionate creators. Along with handling all the business, Ben has playtested and helped develop our designs. Brandon: How I imagine teams as a solo dev.
Brand Game Development
DECEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This method may not be appropriate for every developer, every team, or every game, but it is one I like. Join my community of over 2,000 game developers, artists, and passionate creators. Click here.
Brand Game Development
MAY 1, 2017
One of the most jarring experiences for new game developers is the process of getting their game reviewed. Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. You can keep a dev diary.
PreMortem.Games
AUGUST 2, 2024
This warmth is a hallmark of Free Lives, the South African indie game development studio behind Playtopia. Playtopia Festival 2023 Makers Massive provides a space with computers for aspiring game developers to work on their projects, engage in talks, and meet like-minded individuals. The welcoming atmosphere was unforgettable.
Brand Game Development
JUNE 11, 2018
As such, board game developers often find their own interest in conventions piqued. Join my community of over 2,000 game developers, artists, and passionate creators. I’m a solo game designer/developer of strategy games on both analog and digital platforms! Editor Note: Protospiels are really good for prototyping.
Brand Game Development
SEPTEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. Highways & Byways is ready for physical prototyping pending that last bit of vehicle art. Click here.
Brand Game Development
SEPTEMBER 1, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. Join my community of over 2,000 game developers, artists, and passionate creators.
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