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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Game window embedding was implemented to support our recent interactive in-game editing feature. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. GH-98443 ) OpenXR action maps opened in Godot 4.4

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET get_root() ). Requires.NET SDK 6.0

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET get_root() ). Requires.NET SDK 6.0

Beta 81
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Mesh resource for each pass of the particle. Specialized artist UIs.

AAA 145
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Editor: Disable editing properties in foreign resources ( GH-63282 ). Warning: This has the potential to break meshes imported in earlier alphas, we are still working on improving the compatibility code. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Alpha 52