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Dev Diary: 03/31/17

Brand Game Development

I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. I take my own advice, and this is what my playtesting log looks like. These tests can all be classified as “movement tests.”

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. There have been times in my work at Blizzard where I’ve made an animation or edited a PSD file or a 3D model to iterate more quickly on a design and the designers on those teams have let me know how much they appreciate it.”

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How to Use Reddit as a Board Game Dev

Brand Game Development

For clarity and flow, I lightly edited the transcript. r/tabletopgamedesign and /r/boardgameindustry are good for connecting with other designers and developers, getting feedback on a design, or even organizing playtests. Many developers choose to create their own subreddits for playtesting. Who is Raf? It worked great. /r/boardgames

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How to Identify & Fix Problems with Your Board Game

Brand Game Development

I’ve written before about the usefulness of documenting your playtesting. It contains both pragmatic advice and a primer to the mindset I want you to take into playtesting. Eventually, you’ll have to edit the rules until they help them learn. Now your game is ready for blind playtesting. Need help on your board game?

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Bringing it Together – The Board Game as a Project

Brand Game Development

Below is a lightly edited transcript of our conversation via Facebook Messenger. Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. I also try to go to as many conventions as I can and playtest as much as possible.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

We interviewed via Discord direct messages which have been lightly edited for clarity and flow. There might be a room for playtesting prototypes at some cons, but they are often small and not very well attended. I believe her story will be of special importance to many of you who want to get your foot in the door for the first time.

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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

You are not forced to make any edits to your work for any reason. You do the game development and playtesting. appeared first on Brandon the Game Dev. Why Self-Publishing is Great. Without a doubt, the most compelling reason to self-publish your board games is the fact that you have complete creative control.

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