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5 Uncanny Similarities Between Travel & Business

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’ve also paid out the nose for prototype copies. I started editing some early Kickstarter footage and audio that I had pre-recorded while flying/a layover in LAX. Click here.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

We interviewed via Discord direct messages which have been lightly edited for clarity and flow. Wiscon I’ve attended even early in development to test out ideas, check reactions, and see players interact with everything from paper prototypes to physical, professional printed game versions of State of Wonder.

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How to Create Specs for Your Board Game Artist

Brand Game Development

It has been lightly edited for clarity and flow. For example, we did a lot of rapid prototyping for the Highways & Byways board on our own project together. When all else fails, stick to rapid prototyping until you find a rhythm that works for everyone. What general information do artists need? What if something goes wrong?

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Is self-publishing your board game a good idea?

Brand Game Development

You are not forced to make any edits to your work for any reason. You have to spend money making a nice prototype for publishers, sure, but you don’t have to get deep into the behind-the-scenes business processes. Key Takeaways for Game Devs. appeared first on Brandon the Game Dev. Why Self-Publishing is Great.

Games 130
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An Inside Look at the Board Game Review Process

Brand Game Development

They have been lightly edited for clarity and flow. How can game devs make reviewers’ lives easier? How can game devs make reviewers’ lives easier? Not to mention, with prototypes that don’t come in a box, a picture of the box art makes life so much easier. I sent Dez a list of questions by email. Parting Advice.

Writing 130
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How to Get Started with Board Game Conventions as a Board Game Creator, Part 2

Brand Game Development

We interviewed via Discord direct messages which have been lightly edited for clarity and flow. Some also mix in booths to show off game prototypes which are ready for industry/semi-public viewing. But getting to know other devs or gamers that want to help you out spreading the game will help you later on. Parting Advice.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Below is a lightly edited transcript of our conversation via Facebook Messenger. I sometimes use blank cards or write on prototypes if I need to iterate quickly, but that typically only happens at conventions. Carla: There’s making the review prototypes themselves. This guide comes in four parts: Who is Carla?