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Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. Super Fantasy Kingdom is my first gaming project. How did you get the idea for Super Fantasy Kingdom? “I Out of necessity.
I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom.
I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. Mortal Glory 2 is a turn-based fantasy roguelike where players manage a team of traveling gladiators. The toll on your mental health can be quite high for solo devs.
Additionally, I love fantasy movies, which is why the entire game is themed around a fantasy world.” Crude will release on 22 December 2023 and Remote Life 2: Fearless on 7 May 2024 The post Solo dev Mario Malagrino “The psychological pressure is the worst part of game development” appeared first on PreMortem Games.
It is a AAA fantasy shooter created by a 100-person dev team, led by a former Call of Duty creative director and published by EA. If you're a small developer making a game on a tight budget, 469th position could be perfectly profitable. Immortals of Aveum was not made by a small developer. It was not made on a tight budget.
We rarely want AI allies to overshadow players - doing so will break the power fantasy. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Instead, we want them to look like they're fighting and take a while so that the player can be the hero.
The company will be led by head of studio Patrik Méthé (pictured above far left), one of many Ubisoft alumni on the team, and is currently working on a video game adaptation of The Bird That Drinks Tears, a popular series of South Korean fantasy novels by Yeongdo Lee.
GameFromScratch.com Game Dev’s Guide to Fantasy Creatures Assets Bundle There is a new Humble Bundle of interest to game developers, the Game Dev’s Guide to Fantasy Creatures assets bundle. This is an interesting new approach to bundles as it consists of only a single $15 dollar tier.
While there certainly are games which feature India as a setting, both from Indian studios and international companies, they tend to focus on fantasy or mythical aspects of the nation. To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system.
As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Cute fantasy themes go a long way. I don’t know what exactly it is about fantasy themes, but board gamers love them. The shared lineage between science fiction and fantasy is on full display there.
I had two game in mind that I wanted to work on moving forward, a fantasy open world with empire building inspired by Heroes of Might & Magic (3), or a new sci-fi space epic focused on large fleets & empire building.
Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. Dragon Age Origins, Final Fantasy 15, Duke Nukem Forever) tends to be a meandering project like this. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
You are a fantasy monster trying to sate your insatiable appetite. The post Tasty Humans Launches on Kickstarter Tomorrow appeared first on Brandon the Game Dev. The latest game from Pangea Games is launching on Kickstarter. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. After playing, I agreed.
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. Players use a magic staff to battle the dark Miasma overtaking the world.
I created both for its own sake and out of a half-baked fantasy that it would make me independently wealthy. That failure stripped me of get-rich-quick fantasies and showed me very clearly that I had a lot of work to do to make War Co. I’ve titled at a couple of windmills in my early experiences as a game dev.
When you’re making a fantasy board game (or novel), some time periods draw more attention than others. Think of all the fantasy books set in the Middle Ages. What’s more, board games draw heavily from fantasy and science fiction, which have been series-based since Lord of the Rings and Dune respectively.
Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Greetings, beautiful beings!
Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Let's dive in. Concept Art.
Hello, dear friends and fantasy aficionados. Thanks for tuning in to another exciting issue of the Kristala dev blog! This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Plus, we'll introduce you to three of our newest talented dev team members too!
Hello, faithful feline-lovin' friends and fantasy aficionados! Welcome back to another magically entrancing issue of the Kristala dev blog. Stay tuned to the Kristala dev blog—and to all our socials—to learn how you can get exclusive, behind-the-scenes access into Harold's entire, step-by-step process. Concept Art.
I had been struggling to find the fun factor with my entry, which involved players taking control of fantasy monsters and managing resources to try and eat adventurers without taking too much damage. Thematically, the game is about a fantasy monster enjoying a feast. 1) appeared first on Brandon the Game Dev.
If people like sci-fi and fantasy, you give them sci-fi and fantasy. Even something as ideal for Kickstarter as a $20 fantasy worker placement small box game needs something to catch people’s eyes. Good products are made for audiences using hard data to figure out what people like.
To my knowledge, humans don’t really have the ability to read other humans’ minds with any accuracy, so actually knowing what the dev team’s vision was during development is essentially impossible for those on the outside. This oversimplified fantasy is where the imagined “developers’ vision” idea usually comes from.
If people like sci-fi or fantasy, most publishers will try to make sci-fi games, fantasy games, or both. The post 3 Things to Consider When Pitching to Board Game Publishers appeared first on Brandon the Game Dev. That means if people want worker placement games, most publishers will try to make worker placement games.
Hello, loyal Kristalans and faithful fantasy fanatics! Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. 3D Asset Design.
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ. Don’t make me go over there. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Greetings, friends and fantasy aficionados! Welcome back to another installment of the Kristala dev blog. Since we last met, we've been kicking dev for Kristala into high gear and we're super stoked to share everything we've been working on over the past month. Stay tuned! link] Sound Design.
We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. As we move into the final quarter of 2020, our (incredibly good-lookin') dev team has been churning out new and exciting updates that we can't wait to share with you.
Welcome back to the riveting, the joy-inducing, the awe-inspiring Kristala dev blog! Tiff has also been building out the Dark Forest and the Nisargan Cave level areas, adding all our custom, crystalline flowers and magical plants to the levels to give them just the right amount of creep factor and fantasy. The ACS Games Dev Team.
While there certainly are games which feature India as a setting, both from Indian studios and international companies, they tend to focus on fantasy or mythical aspects of the nation. To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system.
Notably, the dev team also completely cut the multiplayer mode of the game that they had been building in order to consolidate resources to ship the single player game. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! It truly means the world to us.
Why do fantasy authors write series consisting of many books? This strategy works at any scale, and it is critical for indie devs to develop their own IP that is hard to copy. Because you stick with it! Even if book 3 sucks you still keep buying because you are invested. Creating a unique artistic signature is also crucial.
If sci-fi and fantasy games have been successful for the last 18 months on Kickstarter, you can make your own sci-fi or fantasy game. The post People are Weird, Markets are Weirder…Especially with Board Games appeared first on Brandon the Game Dev. People are weird, but they follow discernable patterns.
The in-game bits - the low-poly characters moving, talking, and animating - were cheaper and easier to build, so they could be changed significantly later in the dev cycle. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
We eventually had to start splitting games across multiple discs (if you’ll recall, the original Final Fantasy 7 launched with 3 CDs of game data) to make them all fit, as well as technology to allow the same game to load itself into memory and remain resident while players swapped discs. ALT Game dev tends to grow to fit its environment.
It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. You never know… The post Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter appeared first on Brandon the Game Dev. Need help on your board game?
For example, if you’re creating a fantasy area control game, you could target people in countries that speak the language used in the game and target people whose interests include both “board games” and “fantasy books.” You only want to attract people who would ultimately be interested in your product.
It was therefore my great pleasure and fortune to be able to play out my Sergio Leone film fantasies at the game table of my friendly local gaming store. The post Colt Express: Making Players into Planners appeared first on Brandon the Game Dev. Need help on your board game?
” “Why did they retheme my [insert original theme] game into a generic fantasy world?” The post Why Board Game Publishers Like Some Games and Don’t Like Others appeared first on Brandon the Game Dev. . “Why wasn’t my [insert original idea] run with? ” “Did they really have to add miniatures?”
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