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Ex-Irrational devs look back on the XCOM shooter that wasn't

Game Developer

Developers from the Australian side of the BioShock studio reminisce about their go at reviving XCOM with a first-person shooter and the hurdles along the way.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Also working on personal projects is a big way for me to clear my mind and keep things fresh.” “I just assumed game development involved writing code all day.”

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. This game represents me as a developer”, he says. “I I get excited to implement wacky ideas!”

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Splash Damage acquires Battalion 1944 dev Bulkhead

GamesIndustry.biz

Derby-based Bulkhead is best known as the team behind World War 2 shooter Battalion 1944 and first-person puzzle game The Turing Test. UK developer Splash Damage has acquired Bulkhead for an undisclosed sum.

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What is the gnarliest coding hack you’ve ever encountered?

Ask a Game Dev

The weirdest coding hack I’ve ever seen myself was in a very popular first person shooter series whose engine my studio was using for a different game. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent questions: The FAQ it declared “Whatever it was, we don’t care.

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Fruit Ninja dev talks porting to VR

Game Analytics

The player moves around like a typical first-person game. The view disappears, and the user teleports to another location. The view surges forward and feels like it’s moving, but in a set amount for each button push. Make sure you give people the option to change how the movement feels,” Liam said. “We

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