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The So-Fu program will help Japanese indiedevs with product management, teach them more about gamedevelopment, and how to pitch their projects to stakeholders.
This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo gamedeveloper Graham Reid great effort to finish his game. “I Her upcoming game, Spilled! , Solo dev Lente lives and works on a boat and that shows in her game Spilled!
The fact that it took him over five years to get to the point that it’s nearly ready for Early Access is largely due to learning the ropes of gamedevelopment along the way. Why did you become a solo developer? I then had enough time to focus on gamedev, so I made the decision to start changing careers.
The amount of crossover from regular software engineering and gamedevelopment is not nil, and leveling up in software engineering is a net positive towards making your dream game work out too. and programming generally pays a lot better than indiedev work.
More and more South-Korean indiegamedevelopers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Unstoppable is available now on Steam.
Yoshida, who is head of PlayStation Indies, and Rice, who is lead curator for Day of the Devs, will hold a talk titled 'Supporting Indies and Creativity in GameDevelopment', where they will discuss the challenges indie studios may face and the support PlayStation can provide, as well as their shared experience of working with indiedevs.
It’s an event where 30+ European developers get to showcase their latest games to the press, publishers, and strategic partners. European indiegamedevelopers can submit their game no later than Thursday 11 January. They can use the MeetToMatch platform to plan meetings during the entire GDC week.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent gamedevelopment studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the DevelopIndie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
US-based indie studio and Risk of Rain developer Hopoo Games appears to be taking a break as multiple members of the team, including its two co-founders, take on roles at Valve. GamesIndustry.biz has contacted Hopoo Games and Valve for more information. Read more
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. How do you deal with that? “I
The Transformative Landscape of GameDevelopment: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of gamedevelopment.
GameFromScratch.com IndieGameDev Fund Just Launched If you are an indiegamedevelopers, with a PC or Console game in development with at least a playable demo, the just launched GameDev Fund might be ideal for you.
For some, the idea of developing a game alone is daunting. Yet, for indiedev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says.
A stellar year for game releases, that’s for sure. But also a dreadful year for job security in gamedevelopment, with a heartbreaking 10.000 layoffs. Thank you for the great gamedev stories appeared first on PreMortem Games. This year was a two-faced monster. The post So long 2023!
It took Fabrice Breton, a French solo developer at CowCat Games , 6 years to create Brok the InvestiGator. When he left his day job in 2014 to become a full-time indiedeveloper, he realised he had to come up with something special to stand out from the crowd. There’s no easy part when it comes to gamedevelopment.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.
Hiwarp is an indiegame studio based in Spain, run by solo gamedeveloper Elwin Gorman. He is known for the charming black and white game PiAwk , about a caged bird thats looking for freedom. His next game is called Naiad. Video games are a way of expressing things that I can’t do in any other way.
For Romanian solo dev Tarba Paul Cornel , his journey has been driven by a deep love for storytelling. “I’ve been into gamedevelopment since I was eight, completely self-taught,” he says, reflecting on how his passion evolved from a childhood hobby to a full-time pursuit. Why did you become a solo developer?
GameFromScratch.com Solo IndieGameDev Essentials by GameDev.TV Humble Bundle The Solo IndieGameDev Essentials is a new Humble Bundle of interest to gamedevelopers featuring gamedevelopment courses from GameDev.TV. Humble Bundle appeared first on GameFromScratch.com.
And I believe that creative freedom is the greatest quality that an indiegame has, as it is free from labels and return demands from big investors.” The way I found to make this happen and what worked for me (after all, it may not work for other people) was to approach gamedevelopment with the same commitment as a regular job.
“I made a game for my major high school project when I was 17 (in 2004) and I’ve had the desire to make games for a living ever since. I didn’t take the thought seriously until I watched IndieGame The Movie and even then it was another few years before I released my first game, Swoopy Boi.
Sign up for the GI Daily here to get the biggest news straight to your inbox It's important to remember that gamedevelopment is global as more and more creators work to draw attention to their local scenes. The October 2022 presentation was created by Raccine Malcolm, Zane Francis, Glen Henry, and Graham Reid.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Though they attract a wider audience, Axe body spray doesn’t smell as nice as fresh board games. The post Knowing Your Audience appeared first on Brandon the GameDev. Detail is crucial.
Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indiegamedevelopment.
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on GameDeveloper that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
The annual GameDevelopers Conference (GDC) was held last week in San Francisco, boasting 28,000 attendees ! Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. Meet Penny! It can be hard, but it’s worth it.
Sign up for the GI Daily here to get the biggest news straight to your inbox Today marks the awaited release of indie title Protodroid Delta, a 3D action-platformer from solo dev Adam Kareem.
This video is a summary of the first three out of six years I've been making games as a part-time solo indiegamedeveloper. You'll see my first project ever created and little gamedev success stories - as well as cringe moments and deep failures you can learn from! Have watch on YouTube.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, subscribe here. We know this in gamedevelopment, in code, in art, in writing – you can’t get it right on the first try.
Solo gamedeveloper Graham Reid has just released his latest game Super Space Club on Xbox and PC. The game blends the frenzied chaos of an arcade space shooter with the soothing sounds of lofi hip hop and jazz. How is the indiegame scene there? “I’m Having a solid, realistic plan is everything.”
Development on Supernormal took about two years. For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I Why did you become a solo developer? Sometimes I feel like I’m the least organized person in the entire gamedevelopment scene, seriously.
With the game’s 100% physics-based building system, players can solve each mission in infinite ways. There is no right or wrong way to create a structure in the game. Farrell and Mackenzie form the two-person indie studio Peaty Turf. Does it improve the mechanics of the game? As long as it works.
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones.
Hiwarp is an indiegame studio based in Spain, run by solo gamedeveloper Elwin Gorman. He is known for the charming black and white game PiAwk , about a caged bird that’s looking for freedom. His next game is called Naiad. Video games are a way of expressing things that I can’t do in any other way.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. In 2015, almost $200 million was raised on Kickstarter for board games. Everyone – the most indiedevelopers, the established companies, the fans, and the investors – get to participate in an open forum.
Below, I share four rude awakenings I’ve had during the development of War Co. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. There are far more gamedevelopers out there than I thought. Gamedevelopment is cool.
As far back as solo developer Sandro Luiz de Paula (aka ansdor) can remember he always wanted to be a gamedeveloper. But that didn’t discourage him at all: “I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.” For the first time it seemed feasible to me.
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( GameDev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. When a new feature or event makes waves in a particular game, it's only natural for others within the same genre to take notice.
Top image: Bulwark: Falconeer Chronicles, made by Tomas Sala As an artist and gamedeveloper, I have witnessed the gaming and entertainment industry evolving rapidly over the years. This strategy works at any scale, and it is critical for indiedevs to develop their own IP that is hard to copy.
There are so many games industry events out there to choose from. Are you looking to network with other devs or searching for advice on getting into the industry? Or maybe you want more business development and dealmaking opportunities? Find out more. Find out more. Find out more. Find out more. Find out more.
Yet I want to make it absolutely clear that Kickstarter is not the only, or even necessarily the best, way for indie board gamedevelopers to self-publish their work. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
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