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Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says. I get excited to implement wacky ideas!
Game development is iterative. Making a great game requires soliciting and intelligently processing feedback. Write down what people say, update your game, and save a new copy. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Who played? Who played.
Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. “I still can’t quite believe it,” Nagy says, reflecting on the game’s unexpected popularity. No amount of playtesting is ever enough.
Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but game development never really left his mind.
“What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” When I read books, play video games or work on projects. For weeks, I thought about what I wanted to do and rediscovered my passion for video games.
SenAm Games ‘ founder, Senad Hrnjadovic , has been involved in the games industry for years, but it was the Pokmon obsession of his two older children that made him realise the power of games as a learning tool. Thats when Hrnjadovic came up with the game Al-Sirah. It got him thinking.
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. That done is better than perfect.
Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Naturally, this game is nowhere remotely close to completion. Also, the game doesn’t have a defined win condition yet. I’ve created a playtesting log and I’ve done 11 tests so far.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Unlock direct-to-player game streaming at 1080p resolution, 60 frames per second to any device globally with a web browser.
For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. Which are its verbs?
During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone, together with a large group of specialized professionals. This game represents me as a developer”, he says. With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game.
Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. To help us understand the nuances of Reddit, particularly board game Reddit, I’ve brought in Raf Cordero. Reddit was one of the first gaming communities I discovered while getting into the hobby.
Former Raid: Shadow Legends and Hitman developers have banded together to form Chamo Games. Though based in Malmö, Sweden, the team – which already employs 25 developers – works remotely and includes talent from Riot Games, CD Projekt Red, and Ubisoft. Read more
It’s no secret that if you want to make a great board game, you’re going to have to test it a bunch. Games are complex systems. That’s why it’s important to learn how to identify and fix problems with your board game. I’ve written before about the usefulness of documenting your playtesting.
Lots of info coming out about the game now, so keep an eye on the News section for it. We also have done sneak peeks of upcoming features, sessions with other devs on the team, and more. Lastly, I wanted to share some images from recent playtests, because, wow, players have dazzled us with their creations.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. He had saved enough money to live comfortably for a few years while pursuing his game development dream. Why did you become a solo developer?
Twenty years ago Rohan Nowell made a game for a high school project and it was then that the seed was planted. However, it took another 15 years for his debut game Swoopy Boi to come out. The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I
I’m trying something different on the Dev Diary. I’ll be explaining my development processes for this game so that you can learn from them. I’ll be explaining my development processes for this game so that you can learn from them. We’re in this together, gamedevs. This is a teaching blog.
Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding. Hence the premise of the game is that you are a Von Neumann probe, sent to consume all the resources in the Universe and build the ultimate (final) factory.
Yes, most games that dont pass muster get cancelled, and publishers cancel them as early as they can. Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. Any game with a really long development cycle (e.g. What is the FANTa project?
Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. By using photogrammetry the game offers real life locations like famous rock faces or even well known landmarks. Then we got the idea to scan real world cliffs and mountains into the game using photogrammetry.
When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. Why did you become a solo developer? “I
One of the most jarring experiences for new game developers is the process of getting their game reviewed. Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. Need help on your board game?
The studio was founded by veterans from Riot Games and is currently working on a next-generation open-world multiplayer game. Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests.
Monopoly: it’s one of the oldest board games in the store. It’s one of the top 10 best-selling board games. It’s also a terrible board game. When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Monopoly has a staggeringly low 4.4
Play-testing is the most important part of board game design. It’s how you turn rough, raw ideas into polished, ready-to-play games. ” Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Visit your local game store.
I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
It’s no secret that board game publishers like to reduce risks. Most publishers have a system in place to help them filter marketable game ideas from unmarketable game ideas. Yet the process, so heavy on rejection, has left many game designers heartbroken. Need help on your board game?
I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes.
When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. No matter what type of game you’re making, these 10 elements are critical to making a good game. Need help on your board game? A clear objective.
Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. Rick has more than 14 years experience in the gamedev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.
“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole. It’s a bit of silly question.
Most of the time, we start by setting a target time we think the game experience should take for a first-time player to feel what we want them to feel, and then add about 50% to that. After we set our estimate, we playtest it to see how it feels. After we set our estimate, we playtest it to see how it feels.
The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Gamification is a fantastic tool.
It’s about allowing players to lose themselves in more than just a game, but a new world. This goal is always top-of-mind for Schell Games. In this interview, we spoke to Schell Games’ Vice President of Product, Charlie Amis, to learn their story. This isn’t as true or a high priority in PC and console games.
As the coronavirus lockdown continues, a lot of people are having a hard time getting their board game fix. The ability to play board games online, however, has never been easier. That’s because it’s easy to make board games in Tabletop Simulator, an inexpensive board game simulation tool available on the Steam store.
From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. Need help on your board game?
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube gamedev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
But giving the player some of the most powerful weapons in the game, right from the beginning, quickly led to pacing problems. Compared to that, a big horde in an open space has more replay value and survives the dev grind a bit better. To try to push players upwards, I activate low gravity on wave 7 of 10.
Board game conventions have a certain mystique to them. As such, board game developers often find their own interest in conventions piqued. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. We’re giving away a copy on the Pangea Games Facebook.
I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes.
To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. At this point, you may be beginning to have some healthy doubts about the benefits and drawbacks of self-publishing a game.
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