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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. “I still can’t quite believe it,” Nagy says, reflecting on the game’s unexpected popularity. No amount of playtesting is ever enough.

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Playtesting and Record Keeping

Brand Game Development

Game development is iterative. Making a great game requires soliciting and intelligently processing feedback. Write down what people say, update your game, and save a new copy. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Who played? Who played.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” When I read books, play video games or work on projects. For weeks, I thought about what I wanted to do and rediscovered my passion for video games.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

SenAm Games ‘ founder, Senad Hrnjadovic , has been involved in the games industry for years, but it was the Pokmon obsession of his two older children that made him realise the power of games as a learning tool. Thats when Hrnjadovic came up with the game Al-Sirah. It got him thinking.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. That done is better than perfect.

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Dev Diary: 03/31/17

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Naturally, this game is nowhere remotely close to completion. Also, the game doesn’t have a defined win condition yet. I’ve created a playtesting log and I’ve done 11 tests so far.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. Which are its verbs?

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