Pantaloon helps out indie devs with free resource hub
Game Developer
AUGUST 15, 2024
The publishing hub offers indie teams everything they need to take a crack at self-publishing, from pitch decks to roadmaps and playtest frameworks.
Game Developer
AUGUST 15, 2024
The publishing hub offers indie teams everything they need to take a crack at self-publishing, from pitch decks to roadmaps and playtest frameworks.
PreMortem.Games
DECEMBER 24, 2024
Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.
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PreMortem.Games
OCTOBER 30, 2024
I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” Playtest early. How did you get the idea for IHAS?
PreMortem.Games
JANUARY 8, 2024
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. The advantage of the indie space in general is that we get to work on smaller, more niche ideas. Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.”
PreMortem.Games
FEBRUARY 28, 2025
Plus, a smaller indie dev team should be able to handle the scope. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show.
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” The toll on your mental health can be quite high for solo devs. For some, the idea of developing a game alone is daunting.
PreMortem.Games
MAY 19, 2023
Intricate mechanics The dev team faced two major challenges when translating the physical act of climbing to gameplay mechanics: replicating the intricate mechanics of grip, support, weight, and motion, and ensuring user-friendliness. Of these, the climbing system proved to be the most demanding task.
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