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Pantaloon helps out indie devs with free resource hub

Game Developer

The publishing hub offers indie teams everything they need to take a crack at self-publishing, from pitch decks to roadmaps and playtest frameworks.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. The advantage of the indie space in general is that we get to work on smaller, more niche ideas. Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.”

Dev 160
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” The toll on your mental health can be quite high for solo devs. For some, the idea of developing a game alone is daunting.

Dev 160
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Intricate mechanics The dev team faced two major challenges when translating the physical act of climbing to gameplay mechanics: replicating the intricate mechanics of grip, support, weight, and motion, and ensuring user-friendliness. Of these, the climbing system proved to be the most demanding task.

Indy 104
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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. I don’t want to work on my game 7 days a week.

Build 138
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Especially early-on.

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