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Screen Australia backs 11 local game devs with over $1.5 million in funding

Game Developer

The cash has been handed out to devs working on projects with a budget of less than $500,000.

Dev 246
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Screen Australia supports local devs with $1.6 million production fund

Game Developer

Australia's media agency continues to put its money in games and support emerging talents.

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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

To stay creative, he starts weekends at a local bakery, sipping coffee and jotting down ideas while listening to game soundtracks. For now, hes happy in the solo dev life, but the door to collaboration remains open. Every weekend either on Saturday or Sunday morning, I go to my local bakery and grab a coffee with my laptop.

Horror 104
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. The debugger panel now features an expression evaluator which adds a new tab to the debugger panel that allows you to evaluate expressions using the local state of your scripts while stopped at a breakpoint. As a result, 4.4

Beta 106
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Altagram only able to properly credit devs on 5 percent of projects, estimates CEO

Game Developer

During a recent chat at Gamescom, Altagram CEO Marie Amigues suggested miscrediting is endemic within the localization industry but believes a tipping point is approaching.

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Rendering: Update ViewportTexture path relative to its local scene instead of the Viewport owner ( GH-97861 ). Rendering: Optimize _fill_instance_data function in Forward+ renderer ( GH-103547 ). Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ).

Dev 76
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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. Game publishers have a much broader set of teams including marketing, localization, QA/Cert teams, licensing, and so on.

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