Pantaloon helps out indie devs with free resource hub
Game Developer
AUGUST 15, 2024
The publishing hub offers indie teams everything they need to take a crack at self-publishing, from pitch decks to roadmaps and playtest frameworks.
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Game Developer
AUGUST 15, 2024
The publishing hub offers indie teams everything they need to take a crack at self-publishing, from pitch decks to roadmaps and playtest frameworks.
Brand Game Development
NOVEMBER 25, 2016
When you playtest a game, alone or with other people, you’re going to be creating a lot of data. Log every single playtest with the game and make sure your playtest matches with a game version number. First, I discourage the use of BoardGameGeek for playtest record keeping. Who played? What was the outcome?
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PreMortem.Games
OCTOBER 9, 2024
No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. I tried to ensure I heard all the players’ opinions and did many playtests with thousands of players, but there were still flaws at release.” The toll on your mental health can be quite high for a solo dev.
PreMortem.Games
OCTOBER 30, 2024
After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” Playtest early. IHAS will launch on Steam on 21 November The post Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives” appeared first on PreMortem Games.
Brand Game Development
MARCH 31, 2017
I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. I take my own advice, and this is what my playtesting log looks like. These tests can all be classified as “movement tests.”
PreMortem.Games
JANUARY 30, 2025
And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. The toll on mental health can be quite high for solo devs. Motivation can also be tricky.
PreMortem.Games
JANUARY 8, 2024
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. There have been a few 6-month breaks there.”
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’. The toll on your mental health can be quite high for solo devs.
Brand Game Development
JULY 9, 2018
/r/tabletopgamedesign and /r/boardgameindustry are good for connecting with other designers and developers, getting feedback on a design, or even organizing playtests. Many developers choose to create their own subreddits for playtesting. The post How to Use Reddit as a Board Game Dev appeared first on Brandon the Game Dev.
PreMortem.Games
FEBRUARY 28, 2025
Plus, a smaller indie dev team should be able to handle the scope. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show.
GamesIndustry.biz
AUGUST 7, 2024
It is currently working on a "non-lethal FPS" for which it intends to hold monthly playtests. Though based in Malmö, Sweden, the team – which already employs 25 developers – works remotely and includes talent from Riot Games, CD Projekt Red, and Ubisoft. Read more
Raph Koster
MARCH 3, 2025
We also have done sneak peeks of upcoming features, sessions with other devs on the team, and more. Lastly, I wanted to share some images from recent playtests, because, wow, players have dazzled us with their creations. These dive deep into technical stuff, the background of the project, and more.
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” Especially early-on. It’s made a huge difference.
PreMortem.Games
FEBRUARY 15, 2024
I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. I play games (old and new) to get inspiration and bounce ideas off my wife and friends.
Brand Game Development
JANUARY 25, 2021
I’ve written before about the usefulness of documenting your playtesting. It contains both pragmatic advice and a primer to the mindset I want you to take into playtesting. Now your game is ready for blind playtesting. Send your game to new blind playtesters. Need help on your board game? Don’t interfere.
PreMortem.Games
MAY 19, 2023
Intricate mechanics The dev team faced two major challenges when translating the physical act of climbing to gameplay mechanics: replicating the intricate mechanics of grip, support, weight, and motion, and ensuring user-friendliness. Of these, the climbing system proved to be the most demanding task.
PreMortem.Games
SEPTEMBER 28, 2023
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. All this before there’s ever any playtesting done.
Brand Game Development
APRIL 7, 2017
I’m trying something different on the Dev Diary. My hope with the Dev Diary series is that by being really direct and transparent about my own development experiences, you’ll see how I respond to real problems. We’re in this together, game devs. Key Takeaways for Game Devs. This is a teaching blog.
GamesIndustry.biz
JUNE 4, 2024
Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests. The studio was founded by veterans from Riot Games and is currently working on a next-generation open-world multiplayer game.
PreMortem.Games
APRIL 19, 2024
One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Once playtesting began in early 2023, player feedback further refined my vision. Plus, maintaining a healthy work-life balance is the most important thing you can do as a game dev.
Ask a Game Dev
JANUARY 24, 2025
Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ This is primarily because development costs only grow as the project progresses.
Grumpy Gamer
NOVEMBER 19, 2020
For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. Same with the Mac build.
Ask a Game Dev
DECEMBER 8, 2023
After we set our estimate, we playtest it to see how it feels. If we don't like it or we were off in our estimations, we adjust, playtest, and repeat. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
AWS Games
MARCH 13, 2025
Featured sessions include Leveraging AI in Live Service Games with AWS for Games Global Business Development Lead Shayan Sanyal from 2:40-3:40 PM, and Reimagining Game Dev in the AI Era featuring Andrei Muratov, AWS Head of Game Analytics from 10:50-11:50 AM. Reserve your spot for the all-day event.
Brand Game Development
NOVEMBER 28, 2016
Through playtesting, you can answer the question “do the mechanics suit the theme?”. Figure out the theme you want to capture, try building it through mechanics, then playtest and tweak until you successfully captured your desired theme. The post Theme vs. Mechanics appeared first on Brandon the Game Dev.
Radiator Blog
SEPTEMBER 4, 2021
These huge labor-intensive maps are hard to make for a variety of reasons, but in this particular context, the most relevant problem is that playtesting the same hand-tuned encounter repeatedly quickly drains its charm and it becomes difficult to gauge whether it's still interesting or not.
Brand Game Development
JUNE 3, 2019
You can further pare down journey maps and empathy maps to very specific scenarios and instances which create many playtesting questions. Playtesting in this stage of game design is related to user research in UX design. The post Why Gamification Makes Everything Else More Fun appeared first on Brandon the Game Dev.
Grumpy Gamer
NOVEMBER 20, 2020
For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. Same with the Mac build.
Brand Game Development
MAY 1, 2017
You can keep a dev diary. If something slips through your playtesting, it might very well be caught in the review stage. appeared first on Brandon the Game Dev. There’s a lot of ways to suggest that your game is going to be good. You can release a free PNP version. You can give it gorgeous art.
Brand Game Development
APRIL 27, 2020
Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. The post 6 Ways to Find Play-Testers for Your New Board Game appeared first on Brandon the Game Dev. Remember: they’re doing you a huge favor! Finally, go in prepared. Visit your local game store.
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
DameDev.tv
DECEMBER 12, 2022
Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. Until next time, happy dev'ing! He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's
Brand Game Development
MARCH 9, 2020
Watch your playtesters’ reactions. With so many issues, it seems unlikely that Monopoly was thoroughly playtested. At the very least, it wasn’t playtested to modern standards. The post 7 Lessons from Monopoly for Aspiring Board Game Designers appeared first on Brandon the Game Dev.
Brand Game Development
JANUARY 2, 2018
Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. Whenever I demo or playtest, I make sure to get the email address of the person, so I can inform them when the Kickstarter starts. Carla: I also do a lot of interviews!
Keith Burgun
APRIL 27, 2023
I notice it with my playtesters that all of us are sincerely way more excited to play. I’m doing a bunch of playtesting recently on all eight characters because I want them to be as awesome as possible for the launch of the Kickstarter in a few months. By contrast, this version consistently gets way more positive reactions.
Cocos
MARCH 25, 2024
Hey wonderful folks on the Cocos Dev Team! Also, I’ve been toying around with the animation tool’s “embedded player”… I realize it’s still experimental feature, but it got me thinking… is there a way that we can preview a spine animation in editor without having to manually playtest the game?
Brand Game Development
SEPTEMBER 24, 2019
Playtest a Ton. The post How to Make Board Game Rules appeared first on Brandon the Game Dev. With all this said, how does one create rules that fulfill the twin purposes of balancing the game and communicating clearly? I have some guidelines. This is non-exhaustive and it just includes what’s on my mind this week.
Ask a Game Dev
DECEMBER 14, 2023
Then playtest your changes and see how things feel. Then gather some friends, playtest the game, and see if it feels good. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ How does the game experience change if you halve the price of every property?
Brand Game Development
FEBRUARY 17, 2020
If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. The post 10 Elements of Good Game Design appeared first on Brandon the Game Dev. This seems obvious, but never lose sight of it. was garbage in its first ten iterations. It stalled out for the next four.
Brand Game Development
DECEMBER 3, 2018
They could be manufacturers, retailers, designers, or playtesters. The post Why Board Game Publishers Like Some Games and Don’t Like Others appeared first on Brandon the Game Dev. So they get the axe. Most publishers have friends in the business. You’re the captain of a boat on a bigger sea.
Brand Game Development
MARCH 29, 2021
Now look, some parts of game design – like playtesting or accessibility testing – can be tedious. The post 3 Signs It’s Time to Quit Working a Board Game Design Idea appeared first on Brandon the Game Dev. Of course, burnout doesn’t just happen all at once. It sneaks up on you and gives you warnings.
Ask a Game Dev
MAY 5, 2023
This is where playtesting comes in. We typically run playtests as often as possible in order to ferret out these issues so that we can adjust them if they are too egregious. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ What is the FANTa project?
Brand Game Development
APRIL 20, 2020
Now circling back to what Matt had asked about finding playtesters, here’s how you might apply these principles. The post How to Turn Your Ideas Into Reality appeared first on Brandon the Game Dev. Talk in terms of the other person’s interest. Make the other person feel important – and do it sincerely.
DameDev.tv
OCTOBER 7, 2022
Industry veterans Rick Davidson & Tim Ruswick* are joined by Stephen Hubbard to understand how he got started in game dev, see what he’s been up to since we last saw him, discuss how to launch your first game and play his new game, Tilecraft. for people to playtest and provide feedback. that it really stuck!
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