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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” are answered in his regularly updated dev blog. With his free, experimental 2.5D

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else.

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The Agony of the Almost Finished Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Because board games are complicated systems, you will also reach this point one day. You’ll reach a point where there is nothing left to do but tweak the game.

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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Getting Started Getting Noticed Refining Your Approach Using Twitter for More than Just Tweeting Key Takeaways for Game Devs. I won’t get into the details of where to go and what to click. Keep your bio to the point.

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How to Get Big on Instagram as a Board Game Dev

Brand Game Development

Photos like that stop people from listlessly scrolling through their feeds, enticing them to click on your images. That brings me to my penultimate point, and a very important one: Instagram is inexpensive to use. The next best thing is to put a link in your bio and tell people to click your bio. Click Submit.

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How To Be Prolific Without Burning Out

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In fact, I’m not even having to spend a lot of money either – I racked up a lot of points on my travel card. It takes a long time to get to the point where you can do this.

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Friday Questions #2

Grumpy Gamer

I’d love to make a true point-and-click adventure in real 3D (not that fake 2D/3D). There used to be posts here - “excerpts” from a novel you have not been writing. And better yet, write more of those? Those were part of a daily writing exercise I used to do in the mornings. I loved those!