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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. How did you get the idea for Creo God Simulator? The toll on your mental health can be quite high for solo devs. Creo God Simulator is out now on Steam. How do you deal with that?

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PowerWash Simulator dev FuturLab acquired by Miniclip

Game Developer

Under Miniclip, things will be business as usual at FuturLab, with no shakeups expected to take place.

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Focus Entertainment acquires Train Simulator dev Dovetail Games

Game Developer

Choo-choo, all aboard the acquisition train.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. dev cycle slightly too late to be included in 4.3. dev 1 ) and the MetalFX upscaler (mentioned above). down to 0.2 ( GH-97281 ).

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? The cover illustration is from Fortune Avenue , a capitalism simulator where you shrewdly extort and outmaneuver your friends in a chaotic, board-game environment. With the 4.4 development snapshots.

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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. The first approach is to get a game dev adjacent job.

Dev 59
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” At first, I was planning to make a walking simulator-horror game. How did you get the idea for IHAS? But during development, it became a shooter.

Dev 104