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Crossroads Inn 2 - UI and UX

Indie DB

In today’s dev blog, we’d like to share the main goals and inspirations for the UI/UX design in Crossroads 2. It's been a while since the announcement and we're ready to share some new details about the sequel to Crossroads Inn!

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values. Input Input saw a lot of incremental improvements and polish this dev cycle.

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UX/UI

The Art of the Game

Lately, I’ve been deepdiving into UX / UI – while I ‘can’ do graphic design, I’m much more of a get the idea out and its done. I might just be getting the hang of this dev stuff. The post UX/UI appeared first on The Art of the Game. Much neater!

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Why Gamification Makes Everything Else More Fun

Brand Game Development

For that reason, I’ve brought in Sean Fallon, Founder & CEO of Smunchy Games and User Experience (UX) Designer extraordinaire. His background in UX has given him a keen sense of what motivates people to take action. Playtesting in this stage of game design is related to user research in UX design. A Practical Example.

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You’ve said before that modern games, even single player, will track player data. What sorts of things are actually logged? What do you think are some of the things players would least expect to be tracked?

Ask a Game Dev

I think most players don't really understand how much tracking we do for UI/UX. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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Hello, can I ask how difficult is for developers to add accessibility features to games? I am aware it probably varies by type. Recently, I asked if a sound only minigame in one video game could be reworked to add visual cues, as I am deaf. Lot of other fans harped on me its too much work for little gain, too difficult, that it takes away precious developers time, etc. So now I wonder how complicated such thing actually is and how devs view it. Thank you.

Ask a Game Dev

However, you're also right in that we on the dev side should be thinking about better ways of doing this - there isn't only one solution to these problems. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ They're not wrong in that building such things isn't free.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). You can read more about it in the GSoC 2022 progress report. NET 6 build (C#, GDScript, GDExtension).

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