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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

“I would say the largest advantage is having full control of the creative process and obviously not splitting the revenue with other devs.” I write down all of the ideas, and pick the best ones that I think would appeal to other people, and be feasible to make in a reasonable amount of time.” A routine also helps.

Dev 104
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. Note: At time of writing, this does not replace Godot Physics as the default 3D physics engine. dev cycle slightly too late to be included in 4.3.

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Six to Start co-founder Adrian Hon departing Zombies, Run! dev in 2024

Game Developer

Hon founded Six to Start in 2006, and found time to write various books as the studio developed fitness games such as Zombies, Run! and Marvel Move.

Writing 234
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The Last Dev Diary & What Comes Next

Brand Game Development

Today marks the conclusion of Dev Diary: Lessons Learned through the Making of Highways & Byways. This is the last Dev Diary. This is a really important part of getting started in the board game industry which I had not considered writing about until now. You may be asking: why stop the Dev Diary now? What comes next?

Dev 130
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. So I spend some time just thinking and writing down ideas.” Then he discovered the Unreal Engine and everything changed.

Balance 195
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It is been predicted by many economists we are heading to a recession. From your writings it sounds like you were a game dev during the 2008 recession, any suggestions on how to weather the storm as a game dev?

Ask a Game Dev

I worked with former game devs doing work very similar to game dev at the time. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

Dev 52
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.

Dev 145