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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

“I would say the largest advantage is having full control of the creative process and obviously not splitting the revenue with other devs.” I write down all of the ideas, and pick the best ones that I think would appeal to other people, and be feasible to make in a reasonable amount of time.” A routine also helps.

Dev 104
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. Note: At time of writing, this does not replace Godot Physics as the default 3D physics engine. dev cycle slightly too late to be included in 4.3.

Beta 106
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Is more complicated, or more work to write code for The Game EA Sports FC if you were starting from scratch than it would be to write code for any other large scale game, like an MMORPG also done from scratch? Or GTA6 i.e.? (Licensing issues aside)

Ask a Game Dev

Constructing software systems is about seeing the general rules at work and using those to write code that adheres to those rules. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

Writing 59
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Six to Start co-founder Adrian Hon departing Zombies, Run! dev in 2024

Game Developer

Hon founded Six to Start in 2006, and found time to write various books as the studio developed fitness games such as Zombies, Run! and Marvel Move.

Writing 226
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The Last Dev Diary & What Comes Next

Brand Game Development

Today marks the conclusion of Dev Diary: Lessons Learned through the Making of Highways & Byways. This is the last Dev Diary. This is a really important part of getting started in the board game industry which I had not considered writing about until now. You may be asking: why stop the Dev Diary now? What comes next?

Dev 130
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. So I spend some time just thinking and writing down ideas.” Then he discovered the Unreal Engine and everything changed.

Balance 195
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It is been predicted by many economists we are heading to a recession. From your writings it sounds like you were a game dev during the 2008 recession, any suggestions on how to weather the storm as a game dev?

Ask a Game Dev

I worked with former game devs doing work very similar to game dev at the time. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

Dev 52