Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”
PreMortem.Games
DECEMBER 18, 2024
“I would say the largest advantage is having full control of the creative process and obviously not splitting the revenue with other devs.” I write down all of the ideas, and pick the best ones that I think would appeal to other people, and be feasible to make in a reasonable amount of time.” A routine also helps.
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