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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

years of development. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. Cocoon’s development journey spanned a challenging 6.5 This prototype had many worlds, and a lot of the focus was on jumping between them.

Puzzle 257
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.

Dev 104
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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.

Dev 118
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Now, she’s navigating the world of game development, where each day brings new challenges and exciting discoveries. Let’s take a trip back memory lane and find out when the seed of game development was planted and how each part of Kamo’s past adds up. Why did they always have to be about fighting?”

Code 166
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Overgrowth Online Multiplayer Prototype

Wolffire Blog

Of course there already exists a way to fight against your friend in a local setting but for a long time a goal of ours has been implementing online multiplayer to the game. Thanks to the hard work of our developers we have now released a new branch of Overgrowth on Steam that allows you to play the game with other people online!