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Why do game developers love mechs?

Game Developer

Game developers weigh in on the "utter perfection" of giant mechanical robots.

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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

Statista’s Market Insights show that 48% of the revenue in casual games in 2022 came from in-game ads, with the share of IAA revenue increasing each year. Non-paying players generate more costs for the developers, and growing the user base requires constant investment to attract new users through UA practices.

Mechanics 237
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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6 lessons game developers can learn from Epic Games’ cloud governance strategy

AWS Games

For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games work with Amazon Web Services (AWS) that game developers should consider when developing a cloud governance strategy.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It helps that designing artistic, digital gaming experiences and special powers is basically my dream work.”

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

Promotional collaboration events in the top 10% (Revenue) of China midcore games (source: GameRefinery SaaS platform). Depending on the type of IP you want to license, collaborations also provide an opportunity to freshen up your narrative elements and gameplay mechanics. Does it match your target demographic?

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.

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