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Why do game developers love mechs?

Game Developer

Game developers weigh in on the "utter perfection" of giant mechanical robots.

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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

Non-paying players generate more costs for the developers, and growing the user base requires constant investment to attract new users through UA practices. With this in mind, developers have taken a step ahead in monetizing the F2P player base with progressive gachas. By watching ads, the boost is triggered for a fixed time.

Mechanics 237
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Game devs talk design methods, system mechanics in design summit

Game Developer

For anyone with an interest in game design, Polaris' developer summit has different articles covering various aspects of design development.

Mechanics 246
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Kamaeru: A Frog Refuge hopes to inspire a love for the wetlands

Game Developer

The developers at Humble Reeds talk about how they wove conservationism into the game's mechanics without bogging the them down in the complexities of environmental care.

Mechanics 312
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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

Depending on the type of IP you want to license, collaborations also provide an opportunity to freshen up your narrative elements and gameplay mechanics. How well does the franchise – if it’s a film or TV show, for example – lend itself to your gameplay mechanics? Does it match your target demographic?