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‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. However, as development progressed, the concept evolved into something much more narrative-driven.

Studios 177
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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. .

Studios 129
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

Balance 195
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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

They enable developers to establish a connection with their target audience early on, while turning interested players into buyers. Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. A game demo is more than a condensed snapshot of your game.

Demo 239
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Why did you become a solo developer? How do you stay motivated through (years of) development?

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Navigating the layers of hell: How Oppolyon Studio built their debut game Ascending Inferno

PreMortem.Games

If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. For Oppolyon Studio’s co-founder, Isaac Iozzi , this hellish struggle is all too familiar.

Studios 118
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Biomorph by Lucid Dream Studio innovates the Metroidvania genre 

PreMortem.Games

This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. “In In the team, everyone is a fan of Metroidvania”, says Brand Manager Rayanne Berriche of Lucid Dreams Studio. “So

Studios 129