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Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”
Game development is iterative. Join my community of over 2,000 game developers, artists, and passionate creators. Join my community of over 2,000 game developers, artists, and passionate creators. When you playtest a game, alone or with other people, you’re going to be creating a lot of data. Who played? Who played.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent game development studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says. Instead, in scenes where he is present, the camera will switch to his viewpoint.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. After coming out of development of their multiplatform game OddBallers, the team knew they wanted to make a game for PC first and foremost. I carry the overall direction.
Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. This aspect is often overlooked by smaller teams but playtesting played a pivotal role in the development of LIMBO. Here’s what he learned: 1. Accessibility matters. Testing teaches.
The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development?
Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. No amount of playtesting is ever enough,” he says. “I Why did you become a solo developer? “I I have always been a solo developer.
We’re currently developing a mini open world local co-op called Bugging Humans. We know what we need to do, but perhaps our playtesters can meet us half-way It has a shared asymmetrical UI — where one player doesn’t see the screen but they have the controller, and the other player sees the screen and they have the keyboard.
McAllister previously founded Player Research in 2012, a user research and playtesting studio, which he left in 2019. He then founded TeamSync, a studio specialising in keeping teams aligned during development.
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.
Getting the feel right Aesir Interactive , the developer behind Windstorm: The Legend of Khiimori, is based in Munich, Germany, and consists of over 105 people working on multiple projects simultaneously. Aligning vision, scope, and budget is a crucial and often challenging part of the development process.
Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.
Why Playtesting Your Game Matters Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" We’re discussing playtesting for today’s Critical Thought — why it matters, what to focus on, and how it changes during a game’s development.…
But as the story developed, it took on a life of its own. “Playtesting is key. “Surprisingly, very few developers are truly exploring it. ” As Parallel Experiment nears release, Olczyk reflects on the most important lessons learned during its development.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? How do you stay motivated through (years of) development?
Join my community of over 2,000 game developers, artists, and passionate creators. I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. In short: I have completed the first draft of the board.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. After coming out of development of their multiplatform debut game OddBallers, the team knew they wanted to make a game for PC first and foremost. I carry the overall direction.
I’ve written before about the usefulness of documenting your playtesting. It contains both pragmatic advice and a primer to the mindset I want you to take into playtesting. Join my community of over 2,000 game developers, artists, and passionate creators. Now your game is ready for blind playtesting. Correct your rules.
When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.
Former Raid: Shadow Legends and Hitman developers have banded together to form Chamo Games. Though based in Malmö, Sweden, the team – which already employs 25 developers – works remotely and includes talent from Riot Games, CD Projekt Red, and Ubisoft. Read more
This game represents me as a developer”, he says. “I But the stress of work can take its toll, and part of the reason why the development of Critter Crossfire is taking this long is because Polekoff had to take breaks. Burnout is a very real threat to solo-developers”, he says. Why are you working as a solo developer? “In
The Believer Company has today released its internal development tool Friendshipper as an open-source project. Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests. Read more
platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS). The technology allows teams to set up their game development environment in the cloud. This feedback-driven development process ultimately led to the launch of Remngu 2.0a
Most people can't, and it is a tricky challenge even for game developers. As game developers, we need to understand not only what players like to play, but also the why behind it. As game developers, we need to understand not only what players like to play, but also the why behind it.
Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. He went into transportation management, but game development never really left his mind. Nicot’s transition to full-time game development wasn’t without challenges.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.
Join my community of over 2,000 game developers, artists, and passionate creators. Brandon: Assume you’re talking to a game developer who’s never used Reddit before. Many developers choose to create their own subreddits for playtesting. It’s a place for discussion. Need help on your board game?
One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.
He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Pretty impressive for a largely solo-developed game. “At The primary obstacle is just getting people up to speed on the code base and development practices.
For some, the idea of developing a game alone is daunting. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.
Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. Listen to the whole chat here: [link] and see below for all 12 ways to get better at game development. Check out the Livecast for all 12 tips.
Join my community of over 2,000 game developers, artists, and passionate creators. Then you can start developing mechanics. Through playtesting, you can answer the question “do the mechanics suit the theme?”. At this point, you can start developing marketing around the theme. It’s a bit of silly question.
Getting ‘the feel’ right Aesir Interactive , the developer behind Windstorm: The Legend of Khiimori, is based in Munich, Germany, and consists of over 105 people working on multiple projects simultaneously. Aligning vision, scope, and budget is a crucial and often challenging part of the development process. “In
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
This trade body aims to offer game makers presentations, playtesting nights, and promotion opportunites for local professionals. Sign up for the GI Daily here to get the biggest news straight to your inbox The games networking event, Unwind, has become the South Australian Games Association. Read more
Join my community of over 2,000 game developers, artists, and passionate creators. You can further pare down journey maps and empathy maps to very specific scenarios and instances which create many playtesting questions. Playtesting in this stage of game design is related to user research in UX design.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”
Join my community of over 2,000 game developers, artists, and passionate creators. ” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. Watch your playtesters’ reactions.
The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. Development is paid for by a successful Kickstarter campaign and publisher Fellow Traveller. It also means that they have to be flexible, according to Anthony.
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