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Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. But as the story developed, it took on a life of its own. Their goal is to ensure variety so that no two puzzles feel the same.
Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. If you’re a fan of the viral puzzle game Wordle , all of this should sound very familiar. That’s even more true now than it was back in April 2023.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. Gatera Studios origins are as grassroots as the themes of their game. His advice to aspiring developers?
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.
Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It Far Out Games’ journey began as a seven-week student project in a local game development program in Gothenburg, Sweden.
If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. What’s particularly interesting about this archetype is its rarity.
Weve seen everything from the likes of PUBG x Jujustu Kaisen, to Puzzles & Dragons x Demon Slayer, Fortnite x Naruto, and Grand Summoners x One Punch Manto name a few historic examples. To name just a few, these include Fortnite (Battle Royale), Top War (4X Strategy), Puzzles & Dragons (Match3), and Tower of Fantasy (MMORPG).
Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. The Witness fully commits to hundreds of puzzles at the scope of an open world game.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? How do you stay motivated through (years of) development?
Today, Trkiye is more than just a hotbed for gaming startupsits a fully developed ecosystem with multiple layers of talent, investment, and repeat founders. Gram Games $250 million Zynga deal reinforced the idea that Turkish studios werent just successfulthey were acquisition targets. Watch the 2024 talks here. But what about tomorrow?
It may have been born out of necessity, but after two successful murder mystery games EQ Studios can now be considered somewhat of a specialist in this particular genre. Still, Fery Tomi, Director of the Las Vegas based studio, wants to keep all options open for the next project. But over the course of development, the narrative grew.
The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.
Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.
Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. After a few days of earnest discussion, ideation and research, we developed a concept called Escape Mail. And just like that Escape Mail was born. Step 1: Wonder.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Kazimir’s staff is more than just a weapon, it’s a dynamic tool that players can use to solve puzzles, combat enemies, and cleanse the Miasma.
No, we never do that," he quickly says, "Because that's how you sink a studio. Looking at Schell Games' recent output, it's pretty easy to spot a common thread. You say, 'We're about this one thing' and then the world moves on. Then you sink, right? Read more
While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well. One such studio is As Dusk Falls developer Interior Night.
They enable developers to establish a connection with their target audience early on, while turning interested players into buyers. Alone in the Dark Prologue demo Deciding which type of demo to release depends on the stage of development you find yourself in. A game demo is more than a condensed snapshot of your game.
This is a much-dreaded question game developers ask themselves at every stage of game development. And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. Who is your target audience?
Founded by Helen Burnill, who spent more than a decade in various director positions at Fall Guys developer Mediatonic, the company will initially focus on assisting established studios bringing their next games to market and helping them to improve the chances of each new release living up to previous successes. Read more
Industry veterans Tina Merry and Carina Kom have formed a new studio, Simply Sweet Games. Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Read more
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development.
Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby. Why did you become a solo developer? “I
She is not just developing a new game, she’s creating an entirely new experience that challenges everything we thought we knew about gaming. The Ground Screams To Whisper is not your typical game and neither is it just one thing, it’s a graphic novel, a puzzle game, a VR game and an album. Waruingi and her spectacular innovation.
While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. Ex-ATVI studios saw a similar rise, reaching $10.7m
Wood Nuts: Screw Puzzle The first game on the list is a title by Zego Studio: Wood Nuts: Screw Puzzle. In this game, the user solves various puzzles by unscrewing everything on the screen. Wood Nuts & Bolts Puzzle Next in line is the ABI Games Studio’s Wood Nuts & Bolts Puzzle with its 27M installs in Q2 2024.
Seattle, USA-based studio Polyarc showcased the highly immersive nature of VR earlier with their popular puzzle platformer Moss. He explains: “Interestingly enough, when the studio was founded, there were two prototypes that were built. The idea has actually been there since day one.” That ultimately became Moss as you know.
This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.
Like many indie studios, Rendlike from the Czech Republic was born from a passion for video games and the craft of creating them. Its founder, Jaroslav Meloun, started his career in 2011, when he joined Silicon Jelly, creating the cute puzzle platformer Mimpi. Read more
UK developer Splash Damage has acquired Bulkhead for an undisclosed sum. Derby-based Bulkhead is best known as the team behind World War 2 shooter Battalion 1944 and first-person puzzle game The Turing Test. Read more.
Midnight Girl , from indie studio Italic , oozes French cool. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” The post Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is appeared first on PreMortem Games.
He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was ‘extremely rewarding’. As a solo developer, Ras loves the complete control he has over his creations. Why did you become a solo developer? “I’ve What’s your creative process? “As
The game is the debut of Swiss indie game studio Naraven Games. Compelling puzzles And so the team built the game around the story. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. Or ‘we need something that helps us when we’re stuck in puzzles, but what?
However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. What is a Game Art Studio?
The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry. Four mobile games from indie studios in the U.S., Europe and Africa received awards for ‘innovative stories, highly engaging gameplay, and real-world impact’. Download the game here.
Competition is fierce in the mobile game market, but even more so for developers of casual and hyper-casual games. So, what can mobile game developers do to increase the chances of their games performing well? So, what can mobile game developers do to increase the chances of their games performing well?
Alrighty then, lets kick off the predictions with the Puzzle genre! Puzzle Games Continued to Grow. Puzzle genre is the second largest, after strategy games, on mobile in terms of in-app purchases. Last year Puzzle games generated a whopping $4.5Bn in IAP revenues while growing 18% year-on-year.
An example of an exclusive reward offer bundle in Diablo Immortal The match3 puzzle game, Pet Rescue Saga , also has a good example of a reward-based IAP offer. The match3 puzzle game, Project Makeover, also features these offers as part of its Timed Makeover Challenge.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. We are very excited about it”, says Myllys. “It’s
This was the date that the social games giant had acquired a relatively unknown Finnish developer, Small Giant. The reason for this acquisition was the success of Small Giant’s hit game, Empires & Puzzles. Since mid 2017, Empires & Puzzles has raked in $260M in net revenues with only 34M installs. Wooga GmbH. Wooga GmbH.
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