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Fake it til’ you make it - faking extended draw distance in mobile games

Game Developer

How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing draw distance for better performance.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. My focus is on developing unique and personal games. I love to make everything myself, using only my own or custom assets and my own shaders. Why did you become a solo developer? His next game is called Naiad.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. My focus is on developing unique and personal games. I love to make everything myself, using only my own or custom assets and my own shaders. Why did you become a solo developer? His next game is called Naiad.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! development cycle. New in Beta 1!

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. the RGB of the color will be multiplied by 0.5

Shaders 98
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 It is developed by Consumer Softproducts , known for their previous Godot hit Cruelty Squad. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Donate now

Render 87