Fake it til’ you make it - faking extended draw distance in mobile games
Game Developer
NOVEMBER 1, 2024
How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing draw distance for better performance.
This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Game Developer
NOVEMBER 1, 2024
How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing draw distance for better performance.
PreMortem.Games
JANUARY 10, 2025
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. My focus is on developing unique and personal games. I love to make everything myself, using only my own or custom assets and my own shaders. Why did you become a solo developer? His next game is called Naiad.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
PreMortem.Games
MARCH 27, 2023
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. My focus is on developing unique and personal games. I love to make everything myself, using only my own or custom assets and my own shaders. Why did you become a solo developer? His next game is called Naiad.
Mircosoft Game Dev
JANUARY 16, 2025
You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! development cycle. New in Beta 1!
Cocos
FEBRUARY 16, 2023
The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. the RGB of the color will be multiplied by 0.5
Mircosoft Game Dev
MARCH 14, 2025
Since then, weve started the development phase for Godot 4.5 You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).
Mircosoft Game Dev
MARCH 26, 2025
Since then, weve started the development phase for Godot 4.5 It is developed by Consumer Softproducts , known for their previous Godot hit Cruelty Squad. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Donate now
Logic Simplified
APRIL 4, 2025
With its massive popularity, Unity supplies developers with all the necessary tools to create efficient multiplayer games. However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Look no further! Get in touch.
iXie gaming
APRIL 23, 2025
QA as a Strategic Investment in Player Retention and Brand Equity Many developers still consider quality assurance a late-stage cleanup process. This dual-layered approach allows developers to scale without compromising release velocity. Meeting Modern Visual Standards Unity developers must balance fidelity and function.
Game From Scratch
DECEMBER 10, 2024
In this rerun of the earlier bundle there is now only one $25 USD tier: Godot 4 Shader Course: Craft Stunning Visuals Master Mobile Game Development with Godot 4 […] The post Learn To Make Games in Godot 4 Humble Bundle appeared first on GameFromScratch.com.
Mircosoft Game Dev
APRIL 8, 2025
development snapshots. Now the time for proper enhancements and features entirely unique to this development cycle has come, and this blogpost will aim to highlight them to the best of our ability. It is developed by Binogure Studio. You can wishlist the game on Steam and follow the developers on Bluesky. With the 4.4
Mircosoft Game Dev
JANUARY 15, 2023
Often developers need to implement rendering techniques, post processing effects, etc. When doing tasks such as shader editing, VFX (particles) or animation, there is a large difference between Godot and engines such as Unreal. GPUParticlesMaterial resource (or even an optional dedicated shader). Low level rendering access.
Cocos
MARCH 29, 2023
Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. I couldn’t take it anymore after only finishing half of the Vertex Shader.
Mircosoft Game Dev
MARCH 6, 2025
Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta.
iXie gaming
JUNE 7, 2023
Unity is synonymous with game developers around the world. Among these, Shader Graph and VFX Graph stand out as the most important additions as they empower developers to craft complex shaders and breath-taking visual effects with relative ease. Let’s find out. Introduced in Unity 2018.3,
PreMortem.Games
JULY 29, 2024
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
Cocos
JUNE 30, 2024
Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)
Nvidia
APRIL 25, 2022
and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. This profiler enables you to examine the most expensive shaders at each moment in your frame.
Nvidia
JULY 10, 2023
If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass.
GamesIndustry.biz
MARCH 20, 2024
Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra.
Cocos
DECEMBER 7, 2023
and is developed based on our in-house open-source Graph component from the Web UI library. To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. This means developers are free to use, modify, and distribute this tool.
PreMortem.Games
APRIL 12, 2023
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We Nielsen quit his job as a software engineer two years ago and decided to go all-in on game development. “I I have no background in game development, it was just a hobby”, he says. “I
Cocos
JANUARY 8, 2024
Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)
Cocos
DECEMBER 7, 2023
Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)
Cocos
DECEMBER 8, 2023
Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)
Mircosoft Game Dev
MARCH 22, 2020
Update (2021-10-28): You can find a documentation page about Sky shaders in the Godot documentation. We aim to change that by introducing sky shaders. It is easy to tweak and update and uses a lightweight shader to avoid consuming GPU resources. Sky Shaders. Sky Shaders draw to the background and to the radiance cubemap.
Nvidia
OCTOBER 12, 2022
NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). For more information, see the Shader Execution Reordering whitepaper.
Mircosoft Game Dev
NOVEMBER 11, 2019
This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Since the previous update, I've (Chaosus) spent much time and effort adding a lot of new things to enhance the overall experience developing shaders. Shader changes. Visual Shader changes.
Nvidia
JANUARY 5, 2023
Technically, you can use shader atomic increments to account for all the rays on each frame if needed. This can be partially achieved using a bindless resource model where all required resources are available directly from the shader code on GPU without explicit CPU-side bindings. Shader table data and updates.
Mircosoft Game Dev
MAY 22, 2019
release, the Visual Shader editor was recreated from the ashes of its Godot 2.x While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. The menu which the user used for adding nodes to the shader graph was the most unwieldy part of the old visual shader graph.
Cocos
JUNE 29, 2023
Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. We’ll introduce his comments on the extension down below.
Unity Blog
JANUARY 18, 2024
The Universal Render Pipeline (URP) 3D Sample features four environments for developers to explore how to best use the latest URP features, such as Forward+ rendering, Decals, Lens Flares, Physically Based Rendering materials, Shader Graph, Volumes, and Post-processing.
Nvidia
MARCH 17, 2023
Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline. Why did you choose USD for your game development pipeline? Do you plan to continue using USD in your future game development?
Mircosoft Game Dev
MARCH 20, 2025
Our first development snapshot for 4.5 Developed by Nachosama Games , the game was recently released on Steam. Highlights Mute Game toggle Previously, if a developer wished to mute the audio while testing in the editor, they had to either use the operating systems builtin tools for sound or outright pause/close their work.
Cocos
JUNE 29, 2024
Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)
Mircosoft Game Dev
FEBRUARY 28, 2025
Developed by James Dornan, the game was released on Steam in January 2025. Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). If youd like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund. Donate now
PreMortem.Games
OCTOBER 14, 2024
At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications.
Mircosoft Game Dev
JANUARY 27, 2023
Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. It is developed by Chasing Carrots using Godot 4.0 Rendering: Properly append global uniform buffer name in gl_compatibility shaders ( GH-72138 ). milestone.
Game From Scratch
APRIL 18, 2024
Humble Bundle There is a new Humble Bundle of interest to game developers, the Learn to Make Games in Godot 4 bundle is a collection of Godot courses by GameDev.tv. GameFromScratch.com Learn to Make Games in Godot 4 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.
Mircosoft Game Dev
JANUARY 25, 2023
Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. Shaders: Clean up shader parameter remap ( GH-71797 ). Shaders: Fix shader include dependency handling ( GH-71878 ).
Mircosoft Game Dev
FEBRUARY 7, 2025
The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! You can buy the game on Steam , and follow the developer on BlueSky and itch.io. Shaders: Fix source_color default value ( GH-101642 ). Donate now
Mircosoft Game Dev
DECEMBER 19, 2022
Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). Rendering: OpenGL: Implement missing boot image feature ( GH-70169 ). Requires.NET SDK 6.0
iXie gaming
AUGUST 17, 2023
Unity, a widely adopted game engine, plays a pivotal role in empowering aspiring game developers in making great gaming experiences, thanks to its user-friendly interface and strong community support. But where does one start with game development on Unity? Optimize performance Keep performance in mind throughout development.
PreMortem.Games
JULY 17, 2024
SCHiM is both a visually striking and conceptually highly original game from Dutch indie developer Ewoud van der Werf. This visual style was easier to produce in the earlier stages of development, but as the project evolved I began adding more detail to it.” First thing you notice is the clean look of the world.
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content