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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! development cycle. New in Beta 1!

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 It is developed by Consumer Softproducts , known for their previous Godot hit Cruelty Squad. GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. to make the color in bottom darker.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

With its massive popularity, Unity supplies developers with all the necessary tools to create efficient multiplayer games. However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Look no further! Get in touch.

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods. GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Low level rendering access. Or even more.

AAA 145
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Practical Use of Render Textures

The Knights of Unity

Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Portal Texture.

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