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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.'

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The 2nd edition of Clockwork Game Design is now available

Keith Burgun

This is just a quick post to let you all know that the 2nd edition of CLOCKWORK GAME DESIGN, my second book on game design, is now available from the publisher’s site. Some quick thoughts on this edition: It is massively, massively improved in my opinion from the first edition. Hey y’all!

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Kwalee launches Arabic-language edition of Hitseeker

GamesIndustry.biz

Kwalee has launched an Arabic-language edition of its mobile game platform, Hitseeker. Read more

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BAFTA bringing in experts for initial votes on Game Design and Technical awards

GamesIndustry.biz

BAFTA has tweaked some eligibility criteria and rules for its Games Awards, starting from the 2025 edition. Two categories, Game Design and Technical Achievement, will now be voted in the first round by two dedicated voting chapters whose members have expertise in these crafts, rather than all BAFTA members.

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4 Lessons from Ticket to Ride for Aspiring Board Game Designers

Brand Game Development

On top of that, the experience for beginners and the experience for advanced players are different enough to keep the game engaging even as you learn more about it. For these reasons and more, we’re going to dive into Ticket to Ride and talk about what new board game designers can learn from this 15-year-old game.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time.

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