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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Game window embedding was implemented to support our recent interactive in-game editing feature. See also game window embedding further above, which works in tandem with this feature.

Beta 106
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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. Shaders in Godot. Configuration parameters are sent via uniforms.

Shaders 52
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Shaders: Clean up shader parameter remap ( GH-71797 ).

Beta 99
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD is different from our previous format in that it can be edited in different tools, such as Houdini. Unlike previous formats, USD compositions can be used to edit data in a non-destructive manner. Even data containing unique specifications for games can be transferred back and forth between various tools without losing data.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Is solving these problems enough for Godot to become a top AA / AAA game engine? Godot, at its core, is and will always be (by design) a very general purpose game engine. This mean that the tools provided, while certainly capable, are still game neutral. The answer is “it depends”.

AAA 145
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. Animation: Add inspector plugin for key time edit & change track_find_key() argument to find key with approximate ( GH-69797 ). In this dialog you will also find a link to an instruction on our website. (

Beta 101
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Godot Engine reaches 1.0, first stable release

Mircosoft Game Dev

The forum ( edit: now replaced by the Q&A ), IRC and Facebook are now full of life! is to focus on improving the 2D engine with all the feedback that we have gathered during the past months, improving shader support for 2D, visual shader editing (for 2D and 3D), and more draw options such as per-node z-priority.

Engine 52