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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

The use of AI in game development has the potential to revolutionize the way games are designed and created. Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. This base character comes fully rigged and can be completely edited by the developer.

AI 197
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The traditional way to make games longer since the beginning of times is to divide them in stages. Rendering is significantly more efficient in Godot 4.0,

AAA 145
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I’ve been dabbling at creating my own game for ages, starting with RPG maker back when the only english version was not officially available. While Unity might not be as efficient, it played better with my system, and I found this really nice tutorial for a tactics game on theliquidfire.com , who knows what that site is.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This process is called retopology and represents an industry of its own.

Content 91
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D2 log 069 – Editor streamlining

Catnip Games

The navigation mesh was a separate layer of points and links with its own custom editing mode. I converted the navpoints into regular game entities. It automatically pans the camera to the selected entity and the next tab shows all its properties.