Remove Editing Remove Mechanics Remove Tile
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

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How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

Of all the mechanics in the board game world, variable player powers remain a fan favorite. Games with this mechanic range from Gloomhaven to Terraforming Mars to 7 Wonders. Below, I have lightly edited the original work from his blog and – in some cases – replaced images with ones from the production copy of Tasty Humans.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

Below, I have lightly edited the original work from his blog and – in some cases – replaced images with ones from the production copy of Tasty Humans. How Pattern Building Arose from the Dropping Mechanic. This raised the very important question: when filling the stomach with tiles, what is the player’s goal?

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. Below, I have lightly edited the original work from his blog and – in some cases – replaced images with ones from the production copy of Tasty Humans. So how do you do it? Need help on your board game? So What Next?

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2025 Mobile Games Marketing Predictions

Deconstructor of Fun

Creative AI technologies enable marketers to produce video and static content ready for deployment, significantly reducing the time designers need for re-edits, a major pain point for many teams. A standout example is Hexa Sort by Lion Studios, where players place tiles to create matches.

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Checking In

The Liquid Fire

I only just recently acquired the Second Edition Pathfinder Beginner Box so I could more easily give it a try. If I am not mistaken, the d20 prototypes and online system reference document I have been using so far are all first edition. Good news, I also found a link to more online docs of the second edition game mechanics here.

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D20 RPG – Board

The Liquid Fire

Overview My very first blog project involved creating mechanics for a Tactics RPG. A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. It has everything we did in the previous lesson ready to go.

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