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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. Popul8 uses generative AI in several ways.

AI 197
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Game window embedding was implemented to support our recent interactive in-game editing feature. Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs.

Beta 106
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The Top 10 Popular VR Game Development Tools

Logic Simplified

It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms. It also offers many editing options for dialogue, sound effects, and trimming music tracks. It can be integrated with platforms like Google Cloud and Amazon.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

This makes them inoperable with multiple platforms in the metaverse. This makes them inoperable with multiple platforms in the metaverse. It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically.

Content 91
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Mesh resource for each pass of the particle. Specialized artist UIs.

AAA 145
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. . The native platform supports main.js

Render 52
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Vulkan progress report #4

Mircosoft Game Dev

All the settings and categories in this material have been reorganized: This should make editing 3D materials hopefully easier than it was before, as all the material options were crammed up in singled categories. Likewise, Meshes created in Godot 3.x x will work using the mesh format in 4.x. Visual Frame Profiler.

Texture 52