Remove Editing Remove Mesh Remove Prototyping
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Key editing in inspector. After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). 2D skeletons.

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Importing 3D assets from Blender (GameDev.tv)

Mircosoft Game Dev

This is useful if you are prototyping certain actions or control actions. Has no mesh modifiers. The armature and mesh objects are on Layer 1. Click Create & Edit. In our case here we need to attach the material to our mesh instance: Select the mesh instance. Skip (-noexp) Actions. Optimize Keyframes.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

You can now export your Godot scenes to glTF to get it back into Blender or other apps and make edits continuously. For example, creating a blockout or prototyping within Godot, then exporting as glTF to further edit in Blender, and finally bringing the geometry back into Godot. scurest - [link]. Lyuma - [link] - [link].

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Godot Showcase - Gravity Ace developer talks about his experience

Mircosoft Game Dev

I needed something to speed up my workflow and make it less cumbersome to quickly prototype ideas. Godot just works in a way that meshes with how I like to think and work. I'd love to be able to edit shaders in the main code editor instead of a dock. And those engines felt just so. I chose Godot for a lot of reasons.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Multiple fixes to one-way collisions.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Multiple fixes to one-way collisions.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Multiple fixes to one-way collisions.

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