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In Unity the basic cube uses the same texture for all faces, but in Godot each face is unique, so to tile the texture so the complete texture is on each face, set the U,V, and W values to 3, 2 and 1 respectively. In the Scene panel right-click on the Tile node and click Add Child Node. Search for mesh and again choose MeshInstance3D.
Please test it on Windows (any version) to confirm that editing a project from the project manager, and running a project from the editor, both work fine. Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Jump to the Downloads section.
Auto-tiling in tile maps. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. This does not let you use SVGs directly as 2D meshes yet, but it's on the roadmap for future releases. Bullet Physics backend.
Several new optimization techniques are also at your disposal, such as occlusion culling , automatic mesh LOD , and manual HLOD using visibility ranges , made possible by Joan Fons ( JFonS ), and Juan. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. has been added by Je06jm.
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