Remove Editing Remove Mesh Remove Writing
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Mesh resource for each pass of the particle. Large team VCS support.

AAA 145
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. x version(at the time of writing that is 4.1.3) You can either click that, or once you are done editing all textures, you can click save scene in the Scene menu and it will save any unsaved materials. x for this tutorial.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot gets a new Inspector

Mircosoft Game Dev

For sub-resources, editing would also go into a separate view. All editing is done via controls instead of tree cells. It also allows writing custom plugins to customize the looks, like in the image below: New Spin-Slider for numerical editing. It alows: Editing values in absolute range (via slider). Named layers.

Editing 52
article thumbnail

Godot's new renderer, progress report #1

Mircosoft Game Dev

Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Write a more flexible, GLES 3 GLSL compatible shader language. Write a more efficient Mesh format, which allows faster loading/saving. For Godot 3.0 (our

Render 52
article thumbnail

Godot 3.0, new progress report and GDC

Mircosoft Game Dev

This was a necessary change for many reasons: It's much, much simpler to write import/export code this way. Multiple editing of imported files is possible, so settings for several files can be changed at once by selecting them on the filesystem dock. Reimports will overwrite those meshes, though. Beginning with Godot 3.0,

Mesh 52
article thumbnail

Godot gets 2D skeletal deform

Mircosoft Game Dev

A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This was recently added to GitHub head and, while overall 2D editing is a bit unstable right now (due to a massive reorganization of the 2D editor), it will be soon be possible to fully make use of this feature.

Polygon 52
article thumbnail

Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time. Key editing in inspector. 2D skeletons.

Feature 52