Mon.Oct 30, 2023

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Xbox will block unofficial third-party accessories in November

Game Developer

Microsoft is expanding the range of third-party wireless devices for the Xbox Series X|S, but at the apparent cost of unauthorized controllers and devices.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured.

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Trending Sources

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Violent ads promoting Israel's Gaza offensive are creeping into games

Game Developer

Israel's Ministry of Foreign Affairs has spent $1.5 million on online advertising to promote its response to Hamas' October 7 attack.

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Video game preservation: Is the industry torching its own legacy?

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Each generation in the industry's more than 60-year history has an ecosystem that defined it. While many hold onto cherished memories of the Playstation 2 or the Nintendo Wii, for others it was the Commodore 64 that proved so era-defining. Launched in 1982, this eight-bit computer was truly formative, with popular titles including Castle Wolfenstein, Ghostbusters, and Buggy Boy.

Studios 145
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Biden administration orders AI safety analysis, labor market research

Game Developer

A new executive order concerning artificial intelligence usage in the US will likely (and inevitably) reverberate through games in the near future.

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Super Mario Wonder takes No.1 spot from Spider-Man 2 | UK Boxed Charts

GamesIndustry.biz

Super Mario Bros Wonder topped the UK boxed charts this week, pushing last week's No.1 Spider-Man 2 to second place. GfK's report showed that while Super Mario Wonder dropped 55% in sales, Spider-Man 2 saw a 69% decrease week-on-week. Both games remain two of 2023's biggest boxed game launches, with Spider-Man 2 in fourth and Mario Wonder in fifth.

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Bungie affected by layoffs

GamesIndustry.biz

Bungie joins the ongoing number of studios to have job cuts. Community manager and co-lead of accessibility, Liana Ruppert, took to social media to confirm she was among the group let go from the studio. Bloomberg's Jason Schreier confirmed the report of layoffs , saying Bungie CEO Pete Parsons sent an email to staff today informing them of a team meeting as the employees were being informed of the cuts.

Media 138
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Evolving a studio from single to multi product

Game Developer

Evolving into a multi-product studio is an enormously challenging effort, but it offers an opportunity to provide more player value, more opportunities for talent growth, de-risks being reliant fully on a single product's success, and more.

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Xbox will block unauthorized third-party controllers

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Microsoft will block the use of unauthorised third-party controllers and accessories with its Xbox consoles as of next month. Windows Central reported that some users have already been seeing an error message when using such devices, warning them that unauthorised accessories will not be usable with Xbox from November 12, 2023.

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Embark Studios' The Finals uses text-to-speech AI for in-game voices

Game Developer

Update : Embark has now clarified how AI voices were used in The Finals and its larger plan for the technology in place of human performers.

AI 227
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Nintendo patent details a handheld that splits into two

GamesIndustry.biz

As spotted by GameRant , a Nintendo patent application published last week details a new handheld reminiscent of the company's DS and 3DS systems, but with a third screen and the ability to physically separate the unit into two devices. After that report, ReserEra user Hexa identified the original World Intellectual Property Organization filing that served as the basis of GameRant's report.

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Avatar: Frontiers of Pandora devs on crafting their own corner of James Cameron's sci-fi universe

Game Developer

Game director Ditte Deenfeldt and senior narrative designer Chella Ramanan discuss expanding Pandora, and why building up Na'vi culture was important.

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Rovio Q3 revenue dips by 6%

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Angry Birds maker Rovio Entertainment released its earnings report today, posting a slight revenue decline. Here's what you need to know for the three months ended September 30. During the third quarter, three of Rovio's biggest games saw decreases in their gross bookings.

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Crytek wants Hunt: Showdown to avoid live-service's sequel problem

Game Developer

Hunt: Showdown may be getting older, but Crytek has no plans to outright replace it with a sequel that could possibly divide the player base.

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How to give great interview feedback

OPM Jobs

Recruitment can be a complex process, but there’s one haunting issue that you should exorcise from your approach – candidate ‘ghosting’ For talent acquisition and hiring managers within the games industry, giving feedback after an interview is not just a courteous gesture; it’s essential for creating a respectful and professional hiring experience.

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Diary of a (retired) CEO

Deconstructor of Fun

Not everyone aspires to be a CEO. In fact, some shy away from it, well aware of the immense responsibilities and time investment it demands. For others, it's a path that many dream about without fully grasping the weight it carries. Carol Miu , a retired gaming industry leader, looks back at her journey with no regrets. While the role was undeniably time-consuming and challenging, she views it as a rare privilege that few ever experience.

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Pumpkin lights and movie nights: The best Halloween family films

Filmustage

With a pumpkin-spiced latte in one hand and a remote in the other, families around the globe search for Halloween classics to set the festive mood filled with spooky delights. Here’s a list of the best Halloween movies to watch with family, ensuring your Halloween is filled with more treats than tricks! Animated Halloween Hits: A Spooky Spectacle for All Ages Starting our countdown are captivating Halloween animation films that burst with creativity and eerie charm.

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Disney Dreamlight Valley to become paid game after early access

GamesIndustry.biz

Disney Dreamlight Valley will remain a paid game as it leaves early access on December 5. In a blog post detailing the future plans of the game, Gameloft clarified that Disney Dreamlight Valley would "remain a paid game for the foreseeable future" after being in early access since September 2022. "This choice ensures that Disney Dreamlight Valley will be able to continue delivering on a premium game experience for all players," the developer wrote.

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The Unreal Engine Asset Bonanza Bundle

Game From Scratch

GameFromScratch.com The Unreal Engine Asset Bonanza Bundle There is a massive collection of open world game assets available on Humble right now in the Unreal Engine Asset Bonanza bundle. This is a huge collection of high quality assets for Unreal Engine, but don’t worry, we also show how easily they can be exported to Blender and Godot … The Unreal Engine Asset Bonanza Bundle Read More The post The Unreal Engine Asset Bonanza Bundle appeared first on GameFromScratch.com.

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Midwest Games secures $3m in funding

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Videogame publisher Midwest Games raises $3 million in a new funding round. TitletownTech led the investment round, as Tundra Angels, Brightstar Wisconsin, and Wisconsin Investment Partners participated, among other investors.

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The Ultimate Guide for Nailing Mobile Game Design According to CrazyLabs’ Lead Game Designers

CrazyLabs

Mobile game design holds immense significance in both hyper-casual and hybrid-casual games as it directly influences player engagement, retention, monetization, and overall game success. Below, we present our top recommendations for achieving outstanding mobile game design in both hyper-casual and hybrid-casual genres, as shared by CrazyLabs’ Lead Game Designers.

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Guild Esports pens investment deal to earn up to £1m

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Guild Esports has announced that it has signed a subscription agreement to raise up to £1 million. The investment was from an international esports, content creation, and media brand. Guild Esports will use the funds to expand business operations, focusing on the Middle Eastern North Africa region, projected to have 88 million gamers by 2026.

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My Axie Game Jam 2023 Entry

Cocos

Steal your way to victory in this high-stakes diamond heist race! I’m proud to announce my game: Diamond Dash My entry for the Axie Game Jam 2023. I made this within 2 weeks fully in Cocos Creator!

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Related question to the Pokémon one. Why do you think Game Freak has continued on this course of games of such relatively limited budget and scale compared to the global of the brand as a whole (given it is the largest media franchise in the planet). Why do you think Game Freak hasn’t budgeted the $100+ million budgets of other games, given the near guarantee of financial success?

Ask a Game Dev

I suspect it is the same reason that Nintendo doesn't push $100+ million budgets for their flagship games even though they could - because what they are currently doing works for them. The Pokemon franchise is already the industry leader in the field. Usually, the big question the people with the money ask is "If we put more money into this project, how will it translate to even more money down the road?

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Spine Runtime Question

Cocos

Hey all, this is probably more directed at the Cocos Creator Devs… but here goes… The Company I work for has been using Cocos a lot more here lately. We also use spine a lot… For our last two games made with cocos, we’ve used spine v. 3.8.99… we originally tried to use spine 4.1 and ran into compatibility issues… that is what led me to the cocos skeletal animation page in api to find that cocos only supports up to 3.8 at the time… So now, we have cocos 3.8.1 (and 3.7.4) and I thought it would be

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How Online On-Demand Food Delivery Apps Make Money?

Artoon

In a world where convenience is highly valued, On Demand food delivery […] The post How Online On-Demand Food Delivery Apps Make Money? appeared first on Artoon Solutions.

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Unable to use Nodemailer module

Cocos

Hello everyone. I have been trying to research and solve this myself for quite some time, but I cannot seem to find a solution for importing and using nodemailer in my app. (Sorry if the following info seems scattered or jumps around - I have just been trying so many different things and I am at a complete loss.) I’m using Cocos Creator 3.8.1 and have already followed the following steps: My script already includes: import nodemailer from 'nodemailer'; Whenever I try to use the imported module t

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Everything You Need to Know About Free to Play Game Development

Artoon

Free to play games are video games where you can play a […] The post Everything You Need to Know About Free to Play Game Development appeared first on Artoon Solutions.

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Issue mask in content scrollview cocos creator

Cocos

Hi, I don’t know which version of cocos creator you are using. I only use the 2.4.x version, don’t know if in 3.x it’s fixed. But in 2.4.x the items outside the cocos mask still render, making it lag. You can fix it by hiding the items outside the mask like this: private hideOutMask() { const { width, height } = this.view.node; const viewRect = cc.rect(-width / 2, -this.layout.node.y - height / 2, width, height); for (const node of this.layout.node.children) { if (viewRect.intersects(node.getBou

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[3.8.1] box2d engine crashes when you deactive or destroy a node

Cocos

Since CC 3.8 the box2d engine seems different. I tried the new box2d-wasm, but I got the same problem. start() { let collider = this.getComponent(Collider2D); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } } onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { this.node.destroy(); // Crash this.node.active = false; // Crash } at b2Body.SetActive (C:ProgramDatacocoseditorsCreator3.8.1resourcesresources3den

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[3.8.1] box2d engine crashes when you deactive or destroy a node

Cocos

This happened to me. I just set a variable when collided and in the update method I check if its collided and if so destroy it export class Obstacle extends Component { wasCollided: boolean = false; start() { this.node.getComponent(Collider2D).on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } update(deltaTime: number) { if (this.wasCollided) { this.node.destroy(); } } onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { this.

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