Wed.Apr 24, 2024

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FTC banning 'restrictive and exclusionary' noncompetes in the U.S.

Game Developer

The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios.

Studios 278
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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect. This is very intentional, according to Founder and Game Director Dmitry Svetlow.

Indy 104
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Lars Wingefors says splitting Embracer was for the greater good.of business

Game Developer

The companies that previously made Embracer's games portfolio are also tasked with paying off its $1.5 billion debt.

Games 303
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Lars Wingefors on why Embracer is going away, and what happens next

GamesIndustry.biz

When Embracer CEO Lars Wingefors declared an end to the company's nine-month restructuring program at the start of this month, you would have been forgiven for assuming that things would finally settle for the troubled games group. That assumption was brought into question on Monday when the company announced it would be splitting into three separate entities : Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends (with new official names for the latter two to be

Games 136
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How handheld gaming has become more complex – and more lucrative

Game Developer

This piece explores the recent development of the market, guided by Omdia’s brand-new Games Handheld Database, which forecasts value, volume, and installed base through to 2028 across all key devices and categories of dedicated gaming handheld.

Games 227
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Amazon, Google threaten to take over the living room | 10 Years Ago This Month

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactl

Console 131
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Microsoft is cutting jobs at Bethesda France

Game Developer

The redundancies are part of the 1,900 layoffs announced by Microsoft in January.

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More Trending

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Arkadium launches platform for third-party browser game devs

Game Developer

The studio behind browser games like Mahjongg Solitaire and Block Champ is inviting smaller teams to join its network and get millions of eyes on their game.

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Understanding the future of brands place in games | Playable Futures

GamesIndustry.biz

This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find all previous Playable Futures articles here. The relationship that video games share with brands and advertising is a long-term one.Early examples such as Coca-Cola's boldly assertive Pepsi Invaders , or Johnson & Johnson's Tooth Protectors – both clones of Atari classics released in 1983 – wrestled with how t

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Ubisoft appoints Cécile Russeil as new executive VP

Game Developer

Russeil's day-to-day duties as executive VP will see her manage multiple departments at Ubisoft, including corporate affairs, legal, and communications.

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C64 Text Adventure Game Programming Tutorial

Retro Game Coders

We wrote a kind of C64 text adventure in the previous part of this series, but it was more of a “choose your own” adventure kind of style. Now let’s take a look at writing a true text adventure for the Commodore 64 using BASIC. C64 text adventure game There is a lot of benefit to writing these kinds of games, even if the game itself is not the end result you are working towards.

Games 88
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Fallout 76 hits 1 million players in a day, brings overall series to near-5 million players

Game Developer

The post-apocalyptic franchise continues to enjoy its time in the sun as players keep raising up "recent" games like Fallout 76 and Fallout 4.

Games 219
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Second Life developer sells off payments business Tilia

GamesIndustry.biz

Linden Lab, the developer of Second Life, has sold its payments business, Tilia, to Thunes. In the transaction with the global payments processor, Tilia will be rebranded to Thunes and remain in San Francisco. Thunes and Linden have also agreed to an exclusive five-year partnership as part of the acquisition deal. Payment processing and payouts will be provided to Linden.

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Murder on Space Station 52 - Paper to Pixel: Making a Scene

Game Developer

Many people have been speaking about the unique visual style of the game, so I wanted to break down a scene from the game and explain how I created it.

Pixel 200
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Gloomhaven studio Flaming Fowl lays off over 20 staff

GamesIndustry.biz

Gloomhaven developer Flaming Fowl Studios has announced layoffs, and that it's putting its current project on hold. In a Steam post , the studio announced a demo for its new game, Ironmarked, before clarifying that production is currently stopped due to lack of funding. In an interview with VGC , Flaming Fowl CEO Craig Oman said that the team had to downsize from around 30 people to just nine as of last Friday.

Studios 105
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Mad Mushroom explains what devs might expect from a streamer-owned publisher

Game Developer

Every publisher has their own strategy. Here are the upsides—and downsides—of working with one co-owned by high-profile streamers.

Dev 219
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What do you believe are the easiest and the toughest real world sport to translate into video games? My guess is Golf being the easiest since there are so few active objects at any given time.

Ask a Game Dev

I suspect you're asking from a technical perspective, since the "business" answer is that the easiest game to translate is the one that stands to make a good profit, and the hardest game to adapt is the one that won't sell. The number of active objects don't really matter all that much, we've got tech like the Dynasty Warriors games where we can have hundreds and thousands of moving dudes at once.

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Valve updates Steam refund policy to cover 'Advanced Access' playtime

Game Developer

The company will start tracking pre-launch playtime to close a refund loophole.

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Adjusting order value in isometrix view

Cocos

Hello developer friends? I came here because I needed advice. Currently we are making a customization game It is characterized by adopting an isometric view. It’s a game where many characters move around the map. While making the game, there was a problem with the order values being mixed up. To solve this, we were changing the order value in the way we adjust priority in UITransform.

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Beyond the battle: Why do we need to create a safe game environment

Game Developer

Why can players be toxic, is it possible to play without offense, and why place new filters for finding online gamer friends?

Games 205
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Xenoids v0.25

Indie DB

Survival horror Xenoids has been updated to version 0.25.

Horror 76
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Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market

Game Developer

The key to standing out amongst other recent grads? Real-world experience.

Build 245
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Android ANR Issue

Cocos

Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.

Engine 40
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Java vs Nodejs: Choosing the Best Backend Solution

Artoon

Welcome to our post on Java Vs Nodejs. Are you confused which […] The post Java vs Nodejs: Choosing the Best Backend Solution appeared first on Artoon Solutions.

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Need help in getting virtual keyboard height in native code of cocos creator?

Cocos

Hello team, I have added one edit box that will be placed on bottom part of the screen, on clicking the edit box keyboard opens and I want the edit box to appear just above the virtual keyboard in android., Now i added function on edit began and calling the native method where I can get the keyboard height and place edit box on top of keyboard. calling the java method in cocos function that is attached to on edit began event callNative() { if (sys.isNative) { const calltoandroid = native.reflect

Code 40
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The Ultimate Guide to Build App with Node js

Artoon

Let’s explore how to build app with Node js step by step, […] The post The Ultimate Guide to Build App with Node js appeared first on Artoon Solutions.

Build 40
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How to catch [SE_ERROR] along with the complete message?

Cocos

RobbyQA2501: public void recordException(String message) { crashlytics.recordException(new Exception(message)); } I am using same only for my project Only thing is all crashes will be reported in same thread RobbyQA2501: I’ve already tried that, but the code doesn’t seem to catch errors like the one mentioned: TypeError: Cannot set property 'spriteFrame' of null.

Code 40
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How To Make a 2D Game in Unity 3D? (2024)

Artoon

Are you ready to dive into the exciting world of game […] The post How To Make a 2D Game in Unity 3D? (2024) appeared first on Artoon Solutions.

Games 40
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Scene and Prefab file format documentation

Cocos

Hi there, I couldn’t find any document about the *.scene and *.prefab structure and properties. I want to modify the files externally to check if I can do some integration with AI such as GPT or other LLMs. Any help would be great!

AI 40
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Loading a level

Cocos

loadScene(sceneName: string) { this.progressBar.progress = 0; this.progressBar.node.active = true; director.preloadScene(sceneName, (loaded, total) => { this.progressBar.progress = loaded / total; console.log("onLoading: " + loaded + "/" + total); }, (err, scene) => { if(err) return director.

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Scene and Prefab file format documentation

Cocos

Thanks, I’m thinking of making a new file format that covers all that is needed for integrating with LLMs and then converting it to cc standard! It is a challenging task, but it is worth trying.

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How to catch [SE_ERROR] along with the complete message?

Cocos

Hi, thank you very much for your response. I’ve already tried that, but the code doesn’t seem to catch errors like the one mentioned: TypeError: Cannot set property 'spriteFrame' of null. In my implementation, I simply need to call recordException like this: public void recordException(String message) { crashlytics.recordException(new Exception(message)); } and ensure that you’ve set setCrashlyticsCollectionEnabled to true in onCreate.

Code 40
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How to catch [SE_ERROR] along with the complete message?

Cocos

You can do that at in TS only let consoleError = window.console.error; window.console.error = function () { console.log(" =>", JSON.stringify(arguments)); // sendFirebaseCrashLog(arguments); consoleError && consoleError.apply(window, arguments); } But question is how will you send to Crashlytics??

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Player movement speed

Cocos

I’m trying to make the player move, I’m using applyLocalImpulse, but the player starts moving very fast as he walks, how can I limit the speed?

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Loading a level

Cocos

How can I make the game check when a new scene is initialized?

Games 40