Microsoft is cutting jobs at Bethesda France
Game Developer
APRIL 24, 2024
The redundancies are part of the 1,900 layoffs announced by Microsoft in January.
Game Developer
APRIL 24, 2024
The redundancies are part of the 1,900 layoffs announced by Microsoft in January.
GamesIndustry.biz
APRIL 24, 2024
When Embracer CEO Lars Wingefors declared an end to the company's nine-month restructuring program at the start of this month, you would have been forgiven for assuming that things would finally settle for the troubled games group. That assumption was brought into question on Monday when the company announced it would be splitting into three separate entities : Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends (with new official names for the latter two to be
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Game Developer
APRIL 24, 2024
The companies that previously made Embracer's games portfolio are also tasked with paying off its $1.5 billion debt.
GamesIndustry.biz
APRIL 24, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactl
Game Developer
APRIL 24, 2024
The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios.
GamesIndustry.biz
APRIL 24, 2024
President Joe Biden today signed into law a package of national security measures, including legislation that will force China-based ByteDance to sell TikTok or see the app banned in the US. The "Protecting Americans From Foreign Adversary Controlled Applications Act" gives ByteDance 270 days to sell the app, with a possible 90-day extension at the president's discretion if certain progress has been made toward a sale.
Game Developer
APRIL 24, 2024
The company will start tracking pre-launch playtime to close a refund loophole.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
APRIL 24, 2024
The key to standing out amongst other recent grads? Real-world experience.
GamesIndustry.biz
APRIL 24, 2024
Gloomhaven developer Flaming Fowl Studios has announced layoffs, and that it's putting its current project on hold. In a Steam post , the studio announced a demo for its new game, Ironmarked, before clarifying that production is currently stopped due to lack of funding. In an interview with VGC , Flaming Fowl CEO Craig Oman said that the team had to downsize from around 30 people to just nine as of last Friday.
Game Developer
APRIL 24, 2024
Russeil's day-to-day duties as executive VP will see her manage multiple departments at Ubisoft, including corporate affairs, legal, and communications.
GamesIndustry.biz
APRIL 24, 2024
Linden Lab, the developer of Second Life, has sold its payments business, Tilia, to Thunes. In the transaction with the global payments processor, Tilia will be rebranded to Thunes and remain in San Francisco. Thunes and Linden have also agreed to an exclusive five-year partnership as part of the acquisition deal. Payment processing and payouts will be provided to Linden.
Game Developer
APRIL 24, 2024
The studio behind browser games like Mahjongg Solitaire and Block Champ is inviting smaller teams to join its network and get millions of eyes on their game.
PreMortem.Games
APRIL 24, 2024
If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect. This is very intentional, according to Founder and Game Director Dmitry Svetlow.
Game Developer
APRIL 24, 2024
This piece explores the recent development of the market, guided by Omdia’s brand-new Games Handheld Database, which forecasts value, volume, and installed base through to 2028 across all key devices and categories of dedicated gaming handheld.
Retro Game Coders
APRIL 24, 2024
We wrote a kind of C64 text adventure in the previous part of this series, but it was more of a “choose your own” adventure kind of style. Now let’s take a look at writing a true text adventure for the Commodore 64 using BASIC. C64 text adventure game There is a lot of benefit to writing these kinds of games, even if the game itself is not the end result you are working towards.
Game Developer
APRIL 24, 2024
Every publisher has their own strategy. Here are the upsides—and downsides—of working with one co-owned by high-profile streamers.
Game Developer
APRIL 24, 2024
The post-apocalyptic franchise continues to enjoy its time in the sun as players keep raising up "recent" games like Fallout 76 and Fallout 4.
Ask a Game Dev
APRIL 24, 2024
I suspect you're asking from a technical perspective, since the "business" answer is that the easiest game to translate is the one that stands to make a good profit, and the hardest game to adapt is the one that won't sell. The number of active objects don't really matter all that much, we've got tech like the Dynasty Warriors games where we can have hundreds and thousands of moving dudes at once.
Game Developer
APRIL 24, 2024
Many people have been speaking about the unique visual style of the game, so I wanted to break down a scene from the game and explain how I created it.
Cocos
APRIL 24, 2024
Hello developer friends? I came here because I needed advice. Currently we are making a customization game It is characterized by adopting an isometric view. It’s a game where many characters move around the map. While making the game, there was a problem with the order values being mixed up. To solve this, we were changing the order value in the way we adjust priority in UITransform.
Game Developer
APRIL 24, 2024
Why can players be toxic, is it possible to play without offense, and why place new filters for finding online gamer friends?
Cocos
APRIL 24, 2024
Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.
Artoon
APRIL 24, 2024
Welcome to our post on Java Vs Nodejs. Are you confused which […] The post Java vs Nodejs: Choosing the Best Backend Solution appeared first on Artoon Solutions.
Cocos
APRIL 24, 2024
Hello team, I have added one edit box that will be placed on bottom part of the screen, on clicking the edit box keyboard opens and I want the edit box to appear just above the virtual keyboard in android., Now i added function on edit began and calling the native method where I can get the keyboard height and place edit box on top of keyboard. calling the java method in cocos function that is attached to on edit began event callNative() { if (sys.isNative) { const calltoandroid = native.reflect
Artoon
APRIL 24, 2024
Let’s explore how to build app with Node js step by step, […] The post The Ultimate Guide to Build App with Node js appeared first on Artoon Solutions.
Cocos
APRIL 24, 2024
RobbyQA2501: public void recordException(String message) { crashlytics.recordException(new Exception(message)); } I am using same only for my project Only thing is all crashes will be reported in same thread RobbyQA2501: I’ve already tried that, but the code doesn’t seem to catch errors like the one mentioned: TypeError: Cannot set property 'spriteFrame' of null.
Artoon
APRIL 24, 2024
Are you ready to dive into the exciting world of game […] The post How To Make a 2D Game in Unity 3D? (2024) appeared first on Artoon Solutions.
Cocos
APRIL 24, 2024
Hi there, I couldn’t find any document about the *.scene and *.prefab structure and properties. I want to modify the files externally to check if I can do some integration with AI such as GPT or other LLMs. Any help would be great!
Cocos
APRIL 24, 2024
I’m trying to make the player move, I’m using applyLocalImpulse, but the player starts moving very fast as he walks, how can I limit the speed?
Cocos
APRIL 24, 2024
loadScene(sceneName: string) { this.progressBar.progress = 0; this.progressBar.node.active = true; director.preloadScene(sceneName, (loaded, total) => { this.progressBar.progress = loaded / total; console.log("onLoading: " + loaded + "/" + total); }, (err, scene) => { if(err) return director.
Cocos
APRIL 24, 2024
Thanks, I’m thinking of making a new file format that covers all that is needed for integrating with LLMs and then converting it to cc standard! It is a challenging task, but it is worth trying.
Cocos
APRIL 24, 2024
Hi, thank you very much for your response. I’ve already tried that, but the code doesn’t seem to catch errors like the one mentioned: TypeError: Cannot set property 'spriteFrame' of null. In my implementation, I simply need to call recordException like this: public void recordException(String message) { crashlytics.recordException(new Exception(message)); } and ensure that you’ve set setCrashlyticsCollectionEnabled to true in onCreate.
Cocos
APRIL 24, 2024
You can do that at in TS only let consoleError = window.console.error; window.console.error = function () { console.log(" =>", JSON.stringify(arguments)); // sendFirebaseCrashLog(arguments); consoleError && consoleError.apply(window, arguments); } But question is how will you send to Crashlytics??
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