Unity reports revenue downturn but says business rebuild is making 'progress'
Game Developer
FEBRUARY 20, 2025
'The year-over-year decrease was driven by our portfolio reset.
Game Developer
FEBRUARY 20, 2025
'The year-over-year decrease was driven by our portfolio reset.
Game From Scratch
FEBRUARY 20, 2025
GameFromScratch.com Team Fortress 2 Source Code Released Today as part of the Source SDK update, Valve have released the entire source code of Team Fortress 2, both client and server side. This source code is released under a non-commercial license which enables you to create from a mod to an entire game using the source code. Details The post Team Fortress 2 Source Code Released appeared first on GameFromScratch.com.
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Game Developer
FEBRUARY 20, 2025
The new studio already has at least three projects in development, and hopes to make games 'on our own terms, with no limits.
AWS Games
FEBRUARY 20, 2025
A key principle of cloud services is to run compute services only when actively in use. Minecraft servers on the cloud often run at times without players connected resulting in wasted compute spend. This blog offers a way to cost optimize Minecraft servers on Amazon Elastic Compute Cloud ( Amazon EC2 ) by reducing the time the EC2 Instance is online while Minecraft players are offline.
Game Developer
FEBRUARY 20, 2025
NetEase delivered game revenues of $11.5 billion during the 2024 fiscal year.
Cocos
FEBRUARY 20, 2025
Hi @s_agarwal I am working on slot game. We have symbol which might have move priority due the amount it is paying out. In cocos 2D i used to set the zindex with higher value to move that symbol/sprite/image in front/top of other images. I dont want to track the order of symbol or priority associated to it, hence we give a range to symbol indicating that this will be above other.
Game Developer
FEBRUARY 20, 2025
An unexpected game studio is in the spotlight for accusations of refusing to sign the interim SAG-AFTRA agreement.
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Game Developer
FEBRUARY 20, 2025
Nintendo's new Taiwan offshoot will mark its first presence in the region since 2014, and comes shortly before its Nintendo Switch 2 showcase.
Cocos
FEBRUARY 20, 2025
GitHub Address : [link] XForge: CocosCreator Frontend Development Framework Overview XForge is a frontend development framework specifically designed for CocosCreator. Born in 2019, it has undergone numerous version updates of CocosCreator and has been meticulously refactored multiple times. Design Philosophy XForge is committed to providing a lightweight core paired with an extensible plugin system, aiming to build a clear and sustainable development ecosystem for developers.
Game Developer
FEBRUARY 20, 2025
'We are unlocking unprecedented opportunities to connect global video game players with one of the worlds most vibrant and passionate gaming communities.
Cocos
FEBRUARY 20, 2025
Hi All, Is there a way to overwrite the base class function to define our own implementation? Requirement :- Since zIndex support is not available anymore in 3.8.2 I am using setSiblingIndex() to update the priority of the node as per my game requirement. I have to shuffle the node priority few time. Example :- Children in node are child1, child2, child3, child4, child5 to child1, child2, child5, child3, child4 to child1, child2, child5, child4, child3 I am setting the setSiblingIndex().
Game Developer
FEBRUARY 20, 2025
'When I am done with this, it will create a bunch of opportunities for people.
Cocos
FEBRUARY 20, 2025
Hi all! I use Cocos Creator version 3.8.3. Imagine a panel at the bottom of the screen. It has a ScrollView component. It has view and content objects. The latter has a Layout component. I add some object to content for which I need to detect drag start events. However, the event does not come. Unchecking the Cancel Inner Events box does not help. Is it possible to somehow make ScrollView and dragging an object from this panel compatible, if the first one only requires horizontal dragging (scrol
Nvidia
FEBRUARY 20, 2025
NVIDIA ACE is a suite of digital human technologies that bring game characters and digital assistants to life with generative AI. ACE on-device models enable.
Cocos
FEBRUARY 20, 2025
Hi all! I use Cocos Creator version 3.8.3. Imagine a panel at the bottom of the screen. It has a ScrollView component. It has view and content objects. The latter has a Layout component. I add some object to content for which I need to detect drag start events. However, the event does not come. Unchecking the Cancel Inner Events box does not help. Is it possible to somehow make ScrollView and dragging an object from this panel compatible, if the first one only requires horizontal dragging (.
GamesIndustry.biz
FEBRUARY 20, 2025
Free-to-play Marvel Rivals has secured over 40 million players as well as "claimed the No. 1 spot on Steam's top sellers.
Indie DB
FEBRUARY 20, 2025
As we get closer to a demo release, we have new character designs for the game's second act.
Game Wisdom
FEBRUARY 20, 2025
Ender Magnolia Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" … The post Ender Magnolia Review appeared first on Game Wisdom.
GamesIndustry.biz
FEBRUARY 20, 2025
The latest GamesIndustry.biz whitepaper is available to download, entitled 'The Global State of Live Service Gaming 2025 Industry Report.
Game Development News
FEBRUARY 20, 2025
The UK video games industry is urging the Government to reform the Video Games Expenditure Credit
Cocos
FEBRUARY 20, 2025
Hello! Im having trouble creating a shader mask 3d in Cocos Creator 3.8.4, similar to the one in the image below. Can anyone guide me in the right direction? Thank you, everyone!
Game Development News
FEBRUARY 20, 2025
SEGA and socials agency NewGen have teamed up to 'supercharge' their online content strategy on sites like TikTok and Instagram
Cocos
FEBRUARY 20, 2025
Im struggling in correct way to export Spine 2D (version 4.2.39) with correct format to use in Creator 3.85 My latest effort resulted in these files: [link] But when I drag the files into scene, the spine node show empty space (although no error) So could anyone please help me with the correct way to export Spine 2d? Thank you so much!
Game Development News
FEBRUARY 20, 2025
The Esports World Cup Foundation has announced a partnership with Tencent, making Tencent E-sports the EWCFs strategic partner in China
Cocos
FEBRUARY 20, 2025
Hello eveyone :slight_smile: I have an issue in cocos. How can i fix button detection when screen size changed?
GamesIndustry.biz
FEBRUARY 20, 2025
Sony has hit back at claims it maligned the reputation of former Marathon reboot director Chris Barrett, purporting its investigations had uncovered "consistent" misconduct wherein he would target a "lower-level, female employee he wasn't working with directly, initially engaged in friendly conversation, and progressively pushed boundaries", "often referenc[ing] his wealth and his ability to advance their careers.
Cocos
FEBRUARY 20, 2025
Please can somebody help me fix this error [PreviewInEditor] loadScene: Can not load the scene Home Screen.
Filmustage
FEBRUARY 20, 2025
Every great film starts long before the cameras roll. Behind every seamless production is a well-planned pre-production process , ensuring that creative visions align with logistics, schedules, and budgets. Without a solid pre-production workflow, you risk delays, budget overruns, and unforeseen challenges. But with the right roadmap, you can save time, reduce stress, and transform your ideas into a fully realized project.
Cocos
FEBRUARY 20, 2025
I dont receive events in the current project. I created an empty scene and everything works there. Ill figure it out. Id like to delete the topic. I was too hasty with its creation. Thank you!
Cocos
FEBRUARY 20, 2025
Good day, I use JS and canvas to prepare an image for Sprite When testing the application on a device using Android 14, a problem arose with the lack of the drawImage function in CanvasRenderingContext2D Code for identifying the problem let CoverCanvas = document.createElement(canvas); let Cover_ctx = CoverCanvas.getContext(2d); console.log(Direct Cover_ctx:, Cover_ctx); console.log(Direct Cover_ctx drawImage exists?
Cocos
FEBRUARY 20, 2025
I want to short cut the import string. My project structure: Root assets _root submodule.ts global.ts // export module scripts test.ts other.ts // Importer. //file global.ts export module global {} //file test.ts import { global } from '././_root/global' //< long sytax I tried to modify my tsconfig.json { /* Base configuration. Do not edit this field. */ "extends": ".
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