Postmortem: The journey of Inkbound through Early Access
Game Developer
JUNE 11, 2024
We used Early Access to get additional feedback and iteration time on our new combat system before reaching 1.0. Here's how it went.
Game Developer
JUNE 11, 2024
We used Early Access to get additional feedback and iteration time on our new combat system before reaching 1.0. Here's how it went.
GamesIndustry.biz
JUNE 11, 2024
The unveiling of Lego Horizon Adventures was not a surprise. As is often the case around major debuts, hints and details had leaked out in the days before. What was surprising, however, was that not only is the game coming to PlayStation 5 and PC (as expected), but it is also coming to Nintendo Switch. Let's take a moment to process that: a PlayStation-owned IP on a Nintendo platform.
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Game Developer
JUNE 11, 2024
Rocksteady's troubled shooter will complete its first tour, but WB's keeping mum on what it'll do with the Squad once that's said and done.
GamesIndustry.biz
JUNE 11, 2024
The last week in LA was pretty good. I enjoyed it, at least. This past week, whatever you call it – Summer Games Fest or Not-E3 or E3 lite or the ghost of E3 (oh I like that, something that's still here but also not really) – had some strong announcements, some games you could actually play, and a bunch of nicely put together showcases. Ultimately, we're all beholden to the line-up.
Game Developer
JUNE 11, 2024
The company allegedly ousted 160 workers after they organized in search of better working conditions.
GamesIndustry.biz
JUNE 11, 2024
The Communications Workers of America has filed Unfair Labor Practice charges against Lionbridge Technologies, which Microsoft has been working with as a QA contractor on Activision projects. The CWA issued the notion with the National Relations Board (NLRB), in which it alleged that Lionbridge violated the rights of its Boise, Idaho team. The filing claimed that Lionbridge laid off the entire team after workers had engaged in collective action about their working conditions.
Game Developer
JUNE 11, 2024
The 2021 game has, according to Capcom, been selling an additional 2 million units per year since launch.
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Game Developer
JUNE 11, 2024
Voodoo will use the platform to extend its reach to consumer apps, while BeReal plans to use Voodoo as a way to reach consistent, sustainable growth.
GamesIndustry.biz
JUNE 11, 2024
Apple has announced a free update of its Gaming Porting Toolkit for Sequoia OS on Mac, with a number of games receiving official Mac ports as a result. Revealed during its Worldwide Development Conference on June 10, Gaming Porting Toolkit 2 adds support for Intel's Advanced Vector Extensions 2, ray tracing, improved compatibility with Windows games, and new shader debugging tools, as Apple noted on its blog.
Game Developer
JUNE 11, 2024
Gaming is transforming, and transformation is hard. The studios with a clear vision for the industry will be the standouts. Whether you’re a solo dev or indie studio riding the crest of the next wave, now is the time to clarify that vision.
Game From Scratch
JUNE 11, 2024
GameFromScratch.com Blender Market 10 Days of Blender Asset Giveaways The Blender Market just turned 10 and to celebrate their 10th anniversary they are giving away a free asset for 10 straight days. The first days giveaway is the hugely popular RetopoFlow 4 Alpha. RetopoFlow is described as: RetopoFlow is a full retopology mode for Blender that helps make quick work of creating […] The post Blender Market 10 Days of Blender Asset Giveaways appeared first on GameFromScratch.com.
Game Developer
JUNE 11, 2024
For my RTS book I am writing, I decided to take it upon myself to replay the entire Command & Conquer series.
Indie DB
JUNE 11, 2024
In Tilt, forget everything you know about gravity, as you use your A.E.R.O.G.R.I.P. to walk on walls, put cubes on the ceiling, and manipulate your gravity at will. After being selected to take part in Ascendium Tech's newest training course, you will.
Game Developer
JUNE 11, 2024
At the 2024 Summer Game Fest, BioWare creative director John Epler gave some insights on Dragon Age: The Veilguard's back-to-basics character focus.
GamesIndustry.biz
JUNE 11, 2024
The latest episode of the GI Microcast is now available on the podcasting platform of your choice, or you can watch it below, and discusses the biggest news of the past week. This week, Christopher Dring is in Los Angeles to give us a sense of what's happening on the ground among all the showcases of the past week. He joins James Batchelor to discuss some of the biggest reveals from Xbox and Summer Game Fest, as well as the variety of games on display across all the digital events.
Indie DB
JUNE 11, 2024
Today we bring you some work we did on textures for our game Major Alvega.
Logic Simplified
JUNE 11, 2024
Integration of AI into Gaming Solutions Integration of artificial intelligence (AI) into games has led to a revolution in the gaming experience, reflected through enhanced gameplay, realism, and responsive in-game environments. Advanced AI computing technologies now allow non-player characters (NPCs) to exhibit intelligent behaviors and adapt to players' actions.
Game Development News
JUNE 11, 2024
Event organisers Tandem Events have today announced the ten finalists for the Develop:Brighton 2024 Indie Showcase Competition, kindly sponsored by Team Junkfish, celebrating the best unsigned games from indie developers across the UK and Europe.
Ask a Game Dev
JUNE 11, 2024
Looks like they released the Dragon Age: Veilguard gameplay reveal today. Aspiring developers, here’s a homework assignment. Treat this as a video of a vertical slice. Make a list of the individual features and systems you observe working from the video. I’ll work my own list and post it on Friday. If you’re feeling confident, tag me and we’ll compare lists!
Game Wisdom
JUNE 11, 2024
What Is The Difference Between European And American Roulette? Josh Bycer josh@game-wisdom.com Roulette is one of the most popular table games at physical and online casinos. The principle is simple but there are numerous betting opportunities regardless of whether players are looking for short odds or a long shot. While physical casinos … The post What Is The Difference Between European And American Roulette?
Cocos
JUNE 11, 2024
Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 and I’m interested in implementing screenshot capture functionality using render texture. Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version. Could someone kindly point me in the right direction or share some insights on how to achieve this within the context of Cocos Creator 3.8.2?
Artoon
JUNE 11, 2024
Let’s explore Nodejs apps that revolutionize various industries. From real-time collaboration tools […] The post Top 10 NodeJS Apps Transforming the Tech Industry appeared first on Artoon Solutions.
Cocos
JUNE 11, 2024
Cocos Creator 3.8.3. If add a shadow to the label, the text is distorted and does not look as expected.
PreMortem.Games
JUNE 11, 2024
Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. When EA unexpectedly dropped their back catalog just hours after her game’s release, it derailed Gittins’ carefully planned path to success. Her TikTok post venting her frustration about the situation reached the toxic part of the gaming community, resulting in a barrage of harassment, including death threats.
Cocos
JUNE 11, 2024
We use Jenkins to make our game builds and since upgrading to 3.8.2 we’re running into this issue randomly and uncertain how to fix it: Read config from path C:workspaceCardGamemain/buildscripts/buildConfig_web-mobile.json… [Package] Profile migrateLocal: web-mobile(1.0.1)… Error: Message does not exist: information - has-dialog at C:ProgramDatacocoseditorsCreator3.8.2resourcesapp.asarnode_modules@editorcreatordistmessageprotectedbrowserindex.ccc:1:1316 at Generator.next ().
GamesIndustry.biz
JUNE 11, 2024
Sumo Group has announced it is seeking to cut costs with up to 15%, or nearly 250, of its employees at risk. The firm says it hasn't been immune to the challenges facing the games industry and needs to reshape its organisation to 'navigate upcoming challenges'. The company is best known for its work-for-hire and co-development services, and has built games for the likes of PlayStation, Microsoft and Sega.
Cocos
JUNE 11, 2024
We use Jenkins to make our game builds and since upgrading to 3.8.2 we’re running into this issue randomly and uncertain how to fix it: Read config from path C:workspaceCardGamemain/buildscripts/buildConfig_web-mobile.json… [Package] Profile migrateLocal: web-mobile(1.0.1)… Error: Message does not exist: information - has-dialog at C:ProgramDatacocoseditorsCreator3.8.2resourcesapp.asarnode_modules@editorcreatordistmessageprotectedbrowserindex.ccc:1:1316 at Generator.next ().
Game Developer
JUNE 11, 2024
The company's layoffs come just days after subsidiaries like Sumo Digital and Secret Mode announced the new projects they were working on.
Cocos
JUNE 11, 2024
Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key.
Cocos
JUNE 11, 2024
I have already tried that, but it’s not working. There is no issue if I create a node manually using the editor, this issue only appears when creating a node (including instantiating a prefab) programmatically.
Cocos
JUNE 11, 2024
Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key.
Cocos
JUNE 11, 2024
Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key.
Cocos
JUNE 11, 2024
Hello friends we are developing an android game. I debugged Android in the following manner. Enable wireless debug option on your Android device Same WiFi connection Enable debug mode and source map options in the build panel I did this, but the information is not displayed. When I go to chrome://inspect, it says that the device is connected, and the adb devices command also shows that the device is recognized normally.
Cocos
JUNE 11, 2024
Hello friends we are developing an android game. I debugged Android in the following manner. Enable wireless debug option on your Android device Same WiFi connection Enable debug mode and source map options in the build panel I did this, but the information is not displayed. When I go to chrome://inspect, it says that the device is connected, and the adb devices command also shows that the device is recognized normally.
Cocos
JUNE 11, 2024
Try this modification in the link : fix innerAudioContext.onCanPlay may not exist at some devices by bofeng-song · Pull Request #16958 · cocos/cocos-engine · GitHub. If it still has problem, please provide your devices, ios system info, with the demo which can reproduce the error, and the reproduce steps, then we will try to help you to fix it.
Cocos
JUNE 11, 2024
i use cocos creator 2.4.13 and import bignumber.js 9.1.
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