Tue.Jun 11, 2024

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Postmortem: The journey of Inkbound through Early Access

Game Developer

We used Early Access to get additional feedback and iteration time on our new combat system before reaching 1.0. Here's how it went.

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Lego Horizon Adventures shows even PlayStation knows growth lies beyond your own platform | Opinion

GamesIndustry.biz

The unveiling of Lego Horizon Adventures was not a surprise. As is often the case around major debuts, hints and details had leaked out in the days before. What was surprising, however, was that not only is the game coming to PlayStation 5 and PC (as expected), but it is also coming to Nintendo Switch. Let's take a moment to process that: a PlayStation-owned IP on a Nintendo platform.

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Trending Sources

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CWA accuses Activision QA supplier Lionbridge of retaliatory layoffs

Game Developer

The company allegedly ousted 160 workers after they organized in search of better working conditions.

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The spirit of E3 could be felt in LA – now let's bring it back | Opinion

GamesIndustry.biz

The last week in LA was pretty good. I enjoyed it, at least. This past week, whatever you call it – Summer Games Fest or Not-E3 or E3 lite or the ghost of E3 (oh I like that, something that's still here but also not really) – had some strong announcements, some games you could actually play, and a bunch of nicely put together showcases. Ultimately, we're all beholden to the line-up.

Games 137
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WB says Suicide Squad will see its Year 1 roadmap through to the end

Game Developer

Rocksteady's troubled shooter will complete its first tour, but WB's keeping mum on what it'll do with the Squad once that's said and done.

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215
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CWA files Unfair Labor Practice charges against Microsoft supplier Lionbridge

GamesIndustry.biz

The Communications Workers of America has filed Unfair Labor Practice charges against Lionbridge Technologies, which Microsoft has been working with as a QA contractor on Activision projects. The CWA issued the notion with the National Relations Board (NLRB), in which it alleged that Lionbridge violated the rights of its Boise, Idaho team. The filing claimed that Lionbridge laid off the entire team after workers had engaged in collective action about their working conditions.

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Future Proofing - Corporate Comms for New Studios in 2024

Game Developer

Gaming is transforming, and transformation is hard. The studios with a clear vision for the industry will be the standouts. Whether you’re a solo dev or indie studio riding the crest of the next wave, now is the time to clarify that vision.

Studios 187

More Trending

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Resident Evil Village tops 10 million copies sold

Game Developer

The 2021 game has, according to Capcom, been selling an additional 2 million units per year since launch.

Games 252
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Apple expands games line-up with new dev tool

GamesIndustry.biz

Apple has announced a free update of its Gaming Porting Toolkit for Sequoia OS on Mac, with a number of games receiving official Mac ports as a result. Revealed during its Worldwide Development Conference on June 10, Gaming Porting Toolkit 2 adds support for Intel's Advanced Vector Extensions 2, ray tracing, improved compatibility with Windows games, and new shader debugging tools, as Apple noted on its blog.

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Free-to-play dev Voodoo acquires social platform BeReal

Game Developer

Voodoo will use the platform to extend its reach to consumer apps, while BeReal plans to use Voodoo as a way to reach consistent, sustainable growth.

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Blender Market 10 Days of Blender Asset Giveaways

Game From Scratch

GameFromScratch.com Blender Market 10 Days of Blender Asset Giveaways The Blender Market just turned 10 and to celebrate their 10th anniversary they are giving away a free asset for 10 straight days. The first days giveaway is the hugely popular RetopoFlow 4 Alpha. RetopoFlow is described as: RetopoFlow is a full retopology mode for Blender that helps make quick work of creating […] The post Blender Market 10 Days of Blender Asset Giveaways appeared first on GameFromScratch.com.

Asset 91
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A Command & Conquer Retrospective

Game Developer

For my RTS book I am writing, I decided to take it upon myself to replay the entire Command & Conquer series.

Writing 219
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Not live from Los Angeles | Microcast

GamesIndustry.biz

The latest episode of the GI Microcast is now available on the podcasting platform of your choice, or you can watch it below, and discusses the biggest news of the past week. This week, Christopher Dring is in Los Angeles to give us a sense of what's happening on the ground among all the showcases of the past week. He joins James Batchelor to discuss some of the biggest reveals from Xbox and Summer Game Fest, as well as the variety of games on display across all the digital events.

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Dragon Age: The Veilguard sees BioWare refocus on companions

Game Developer

At the 2024 Summer Game Fest, BioWare creative director John Epler gave some insights on Dragon Age: The Veilguard's back-to-basics character focus.

Games 159
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TILT - coming soon

Indie DB

In Tilt, forget everything you know about gravity, as you use your A.E.R.O.G.R.I.P. to walk on walls, put cubes on the ceiling, and manipulate your gravity at will. After being selected to take part in Ascendium Tech's newest training course, you will.

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Breaking the Monotony with Adaptive AI Gaming Solutions

Logic Simplified

Integration of AI into Gaming Solutions Integration of artificial intelligence (AI) into games has led to a revolution in the gaming experience, reflected through enhanced gameplay, realism, and responsive in-game environments. Advanced AI computing technologies now allow non-player characters (NPCs) to exhibit intelligent behaviors and adapt to players' actions.

AI 52
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Major Alvega, Textures - Dev log 20.

Indie DB

Today we bring you some work we did on textures for our game Major Alvega.

Texture 85
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[From the industry] Finalists Announced for Develop:Brighton 2024 Indie Showcase Competition

Game Development News

Event organisers Tandem Events have today announced the ten finalists for the Develop:Brighton 2024 Indie Showcase Competition, kindly sponsored by Team Junkfish, celebrating the best unsigned games from indie developers across the UK and Europe.

Indy 52
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Looks like they released the Dragon Age: Veilguard gameplay reveal today. Aspiring developers,…

Ask a Game Dev

Looks like they released the Dragon Age: Veilguard gameplay reveal today. Aspiring developers, here’s a homework assignment. Treat this as a video of a vertical slice. Make a list of the individual features and systems you observe working from the video. I’ll work my own list and post it on Friday. If you’re feeling confident, tag me and we’ll compare lists!

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What Is The Difference Between European And American Roulette?

Game Wisdom

What Is The Difference Between European And American Roulette? Josh Bycer josh@game-wisdom.com Roulette is one of the most popular table games at physical and online casinos. The principle is simple but there are numerous betting opportunities regardless of whether players are looking for short odds or a long shot. While physical casinos … The post What Is The Difference Between European And American Roulette?

Games 52
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Seeking Advice: Capturing Screenshots with Render Texture in Cocos Creator 3.8.2

Cocos

Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 and I’m interested in implementing screenshot capture functionality using render texture. Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version. Could someone kindly point me in the right direction or share some insights on how to achieve this within the context of Cocos Creator 3.8.2?

Texture 52
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Top 10 NodeJS Apps Transforming the Tech Industry

Artoon

Let’s explore Nodejs apps that revolutionize various industries. From real-time collaboration tools […] The post Top 10 NodeJS Apps Transforming the Tech Industry appeared first on Artoon Solutions.

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[Bug] The label's shadow deforms the text

Cocos

Cocos Creator 3.8.3. If add a shadow to the label, the text is distorted and does not look as expected.

Bug 52
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Renee Gittins, developer of Potions: A Curious Tale faced death threats after the game’s release

PreMortem.Games

Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. When EA unexpectedly dropped their back catalog just hours after her game’s release, it derailed Gittins’ carefully planned path to success. Her TikTok post venting her frustration about the situation reached the toxic part of the gaming community, resulting in a barrage of harassment, including death threats.

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[3.8.2] has-dialog hanging build process

Cocos

We use Jenkins to make our game builds and since upgrading to 3.8.2 we’re running into this issue randomly and uncertain how to fix it: Read config from path C:workspaceCardGamemain/buildscripts/buildConfig_web-mobile.json… [Package] Profile migrateLocal: web-mobile(1.0.1)… Error: Message does not exist: information - has-dialog at C:ProgramDatacocoseditorsCreator3.8.2resourcesapp.asarnode_modules@editorcreatordistmessageprotectedbrowserindex.ccc:1:1316 at Generator.next ().

Build 40
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Sumo Group to reduce staff by up to 15%

GamesIndustry.biz

Sumo Group has announced it is seeking to cut costs with up to 15%, or nearly 250, of its employees at risk. The firm says it hasn't been immune to the challenges facing the games industry and needs to reshape its organisation to 'navigate upcoming challenges'. The company is best known for its work-for-hire and co-development services, and has built games for the likes of PlayStation, Microsoft and Sega.

Indy 140
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[3.8.2] has-dialog hanging build process

Cocos

We use Jenkins to make our game builds and since upgrading to 3.8.2 we’re running into this issue randomly and uncertain how to fix it: Read config from path C:workspaceCardGamemain/buildscripts/buildConfig_web-mobile.json… [Package] Profile migrateLocal: web-mobile(1.0.1)… Error: Message does not exist: information - has-dialog at C:ProgramDatacocoseditorsCreator3.8.2resourcesapp.asarnode_modules@editorcreatordistmessageprotectedbrowserindex.ccc:1:1316 at Generator.next ().

Build 40
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Sumo Group cuts 15 percent of staff across Canada, Poland, and more

Game Developer

The company's layoffs come just days after subsidiaries like Sumo Digital and Secret Mode announced the new projects they were working on.

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Spine animations do not run when creating a skeleton at runtime

Cocos

Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key.

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Spine animations do not run when creating a skeleton at runtime

Cocos

I have already tried that, but it’s not working. There is no issue if I create a node manually using the editor, this issue only appears when creating a node (including instantiating a prefab) programmatically.

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Spine animations do not run when creating a skeleton at runtime

Cocos

Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key.

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Spine animations do not run when creating a skeleton at runtime

Cocos

Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key.

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Android Chrome debugging problem

Cocos

Hello friends we are developing an android game. I debugged Android in the following manner. Enable wireless debug option on your Android device Same WiFi connection Enable debug mode and source map options in the build panel I did this, but the information is not displayed. When I go to chrome://inspect, it says that the device is connected, and the adb devices command also shows that the device is recognized normally.

Debug 40
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Android Chrome debugging problem

Cocos

Hello friends we are developing an android game. I debugged Android in the following manner. Enable wireless debug option on your Android device Same WiFi connection Enable debug mode and source map options in the build panel I did this, but the information is not displayed. When I go to chrome://inspect, it says that the device is connected, and the adb devices command also shows that the device is recognized normally.

Debug 40
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Error loading audioClip on iphone safari!

Cocos

Try this modification in the link : fix innerAudioContext.onCanPlay may not exist at some devices by bofeng-song · Pull Request #16958 · cocos/cocos-engine · GitHub. If it still has problem, please provide your devices, ios system info, with the demo which can reproduce the error, and the reproduce steps, then we will try to help you to fix it.

Demo 40
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How can i build with bignumber.js?

Cocos

i use cocos creator 2.4.13 and import bignumber.js 9.1.

Build 52