Wed.Nov 22, 2023

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What goes into graphically updating a decade-old MMORPG like Final Fantasy XIV

Game Developer

Square Enix Technical artist Tatsuya Okahisa and producer/director Naoki Yoshida share insights on the process of the visuals of the long-running MMORPG.

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Report: 83% of mobile games fail in the three years after launch

GamesIndustry.biz

New research from mobile revenue growth engine SuperScale has found that 83% of launched mobile games fail within three years, while 43% are cancelled during development. Conducted by Atomik Research, SuperScale's Good Games Don't Die report was published this week, and is based on interviews with 500 game developers in the UK and US. According to the report, 76% of launched games reached peak revenue within the first year, but only 4% reached this peak during the second year.

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The Sam Altman saga casts a shadow on "ethical" AI

Game Developer

We shouldn't let developers claim they're making generative AI "ethically" without scrutiny.

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Sony fails to block lawsuit over PlayStation Store prices

GamesIndustry.biz

A London tribunal has ruled that a lawsuit filed last year accusing Sony of breaching competition law over store prices will continue, Reuters reports. The lawsuit, which concerns the 30% commission Sony receives on all purchases, could cost the platform holder up to £6.3 million in damages. The firm argued the case was "flawed from start to finish," but the Competition Appeal Tribunal ruled has confirmed it will go ahead.

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Rockstar axed Agent for "distracting" from Grand Theft Auto V development

Game Developer

The would-be PlayStation 3 exclusive Agent was reportedly cutting into development on what would be Grand Theft Auto V , and for Rockstar, something had to give.

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A case for building your own tech | Opinion

GamesIndustry.biz

"It’s crazy to make your own engine" "The cost is too much" "We haven’t released a game yet, is custom tech a smart way to spend our time and money right now?" As a founding member of Oxide Games, I've heard all of these statements phrased in some way or another. When we founded Oxide, one of our founding principles was that we would create our own proprietary engine, Nitrous.

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What's the gaming M&A market like in 2023?

GamesIndustry.biz

Earlier this month, Agnitio Capital founder Shum Singh hosted a panel at the Montreal International Games Summit to discuss the state of mergers and acquisitions in the games industry, and opened the presentation talking about how the pandemic boom fueled incredible M&A activity a couple years ago and gave everyone a story of some founder they knew who sold a studio for an unexpectedly generous valuation.

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Mimimi Games bids farewell to Shadow Gambit: The Cursed Crew with two DLC packs

Game Developer

A pair of DLC adventures are coming to Shadow Gambit: The Cursed Crew as developer Mimimi Games is preparing to close down for good.

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Stefan Heikhaus is appointed as new Gamescom director

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The German Games Industry Association has announced that Stefan Heikhaus will serve as Gamescom's next director. His responsibilities include the continued development of the event and its sister events, such as Gamescom Asia and GamescomLAN. Heikhaus will be succeeding Christian Baur in the role.

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Rockstar removes Social Club branding ahead of GTA 6 reveal

Game Developer

Rockstar releases are often an event unto themselves, and Grand Theft Auto VI comes with some changes to the developer's Social Club.

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Steam's USD currency change for Argentina and Turkey results in game price hikes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Steam's new USD regional pricing for Argentina and Turkey has yielded considerable price hikes. As reported by PC Gamer , Steam Users took to Reddit to express their frustrations with the changes.

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Playdate marketplace Catalog expands to over 100 titles

Game Developer

"Hitting 100 titles on Catalog about a year after launch is heartening.

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Full Steam Ahead For SUPERHOT Veterans: Cezary Skorupka, CEO at Something Random on Toy Trains VR

Game Development News

SUPERHOT was one of the earliest VR hits and the team partly responsible is steaming on with a new title that looks chuffing great - MCV/DEVELOP

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Layer AI raises $1.8m in funding

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Layer AI has announced that it has raised $1.8 million in a seed funding round. The Games Fund, The Games Syndicate, and Laton Ventures participated in the investment round.

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Michael Blaker’s Bookish Wednesday: “Fates Parallel Volume 02”

Game Industry News

Hey all, I’m back with the second entry in a Xianxia genre book series for this week’s Bookish Wednesday. It’s “Fates Parallel Volume 02” by Dark Technomancer. Plot: This second volume deals with the consequences from the last book, along with Jia and Eui growing ever closer and the machinations of powerful people. I honestly enjoyed this volume quite a bit, but there are definitely some stumbling points that are not as polished as the rest of the volume.

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Lethal Company Low FPS: Boost Your Performance Effectively

Game Errors

I’ve been playing this title for a while now, but recently I started having low fps in Lethal Company. Unfortunately, it took me a while to find the root of the problem and to fix it. So, if you don’t want to waste time with a lot of solutions and trials and errors, follow my lead. After all, I tried everything to boost my performance and to avoid stuttering, freezing and other similar issues.

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METAQUEST 3: HOW IT IMPACTS THE FUTURE OF AR/VR/MR

Juego Studio

The term "isometric" refers to a perspective that presents a 2D environment in a 3D view, thus creating an illusion of three-dimensionality. If one looks back, one can find numerous iconic games that have been isometric. The post METAQUEST 3: HOW IT IMPACTS THE FUTURE OF AR/VR/MR appeared first on Juego Studio.

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Lethal Company Crashing: How to Fix It for Good

Game Errors

I was enjoying this game to the fullest while playing with my friends. We were all trolling each other while trying to figure out what to do. After a while, Lethal Company started crashing on my device. At first I thought that the problem is temporary and I could just restart my PC to fix it. However, this wasn’t the case, and the crashes became more frequent.

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A Comprehensive Guide to 3D Animation Cost

Juego Studio

The term "isometric" refers to a perspective that presents a 2D environment in a 3D view, thus creating an illusion of three-dimensionality. If one looks back, one can find numerous iconic games that have been isometric. The post A Comprehensive Guide to 3D Animation Cost appeared first on Juego Studio.

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How Nextfest and Festivals Changed Indie Game Marketing

Game Wisdom

How Nextfest and Festivals Changed Indie Game Marketing Josh Bycer josh@game-wisdom.com For this chat, we have a mini roundtable discussion about how steam festivals and nextfest have changed the state of Steam and marketing your game, and what does that mean as an indie developer. width="560" height="314" allowfullscreen="allowfullscreen" For this chat, … The post How Nextfest and Festivals Changed Indie Game Marketing appeared first on Game Wisdom.

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Cost of Concept Art Creation – A Detailed Guide

Juego Studio

The term "isometric" refers to a perspective that presents a 2D environment in a 3D view, thus creating an illusion of three-dimensionality. If one looks back, one can find numerous iconic games that have been isometric. The post Cost of Concept Art Creation – A Detailed Guide appeared first on Juego Studio.

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Projectile Deflection

Grid Sage Games

Ever since my first design docs from Cogmind pre-alpha, written back in 2013, I always wanted a projectile deflection mechanic. Like it doesn’t get much cooler than that, being able to swat away bullets or even send beams back at an attacker, or redirect them into other targets. Every few years I think about the concept again, and it finds its way into my ongoing notes in yet another location in some slightly-altered form or alongside some other content idea, begging to be implemented.

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Q&A: Allard Laban, chief creative officer at Jackbox Games on Jackbox Party Pack 10

Game Development News

Vince Pavey spoke with Allard Laban, chief creative officer at Jackbox Games, to find out more about Jackbox Party Pack 10, their latest pack of game night essentials.

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Create Android Apps With Node JS Using Android JS?

Artoon

In the dynamic evolution of web and mobile app development, Node.js has […] The post Create Android Apps With Node JS Using Android JS? appeared first on Artoon Solutions.

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Raptor PR will sponsor IRL 2023 again this November

Game Development News

Raptor PR will sponsor the photobooth at IRL 2023 next week - MCV/DEVELOP

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How Much is the Average Cost of Ecommerce App Development?

Artoon

E-commerce apps are digital platforms that are developed to buy and sell […] The post How Much is the Average Cost of Ecommerce App Development? appeared first on Artoon Solutions.

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Runtime GLB file loading

Cocos

For someone looking for an answer on this : Based on the docs , it is NOT POSSIBLE. Cocos only support images, sounds , text… external file download and runtime loading but NOT GLTF files. const path = '[link] assetManager.

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Several genres have gone extinct in the AAA space. Point and click adventure games, plastic instrument rythme games, and others are on life support like RTSes. What other genres do you think are next of being unprofitable at AAA production values?

Ask a Game Dev

I think it's likely to be regularly released titles that are in danger of slipping under the radar already, especially franchises that are losing steam. For example, I think fighting games that aren't Street Fighter or Mortal Kombat have little chance of AAA success nowadays. I think annual sports titles that aren't FIFA, Madden, or NBA 2K are slipping down there (e.g.

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IAP - list of available functions in Google Play SDKHub plugin

Cocos

Hi, yes I know about these sources you shared. The example is very poor and mises important functions of the GooglePlay Fee plugin like “queryPurchases”. Eg. the function “obtainOwnedPurchases” is not available in the Google Play Fee plugin when I try to test it on my Android device. Thx for any recommendations on how to use the Google Play Fee plugin.

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IAP - list of available functions in Google Play SDKHub plugin

Cocos

I have not tried to implement the SDK myself so I’m sorry to not be able to help more. I would try this method to see what methods the plugin returns. service.cocos.com PluginProtocol | Cocos Service API Docs Documentation for Cocos Service API Docs var methods = sdkhub.getPluginMethods(sdkhub.getUserPlugin()); If there isn’t an official interface for some of the SDK methods, this may enable it service.cocos.

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Cocos2d-x 2.2.6 Cannot open 'GL/glew.h' Win32

Cocos

I’m working on a game (which I started in 2.2.6 on my other computer) and I’m trying to port the game to my current computer but when I try to build the game it throws an error saying Cannot open include file: ‘GL/glew.h’: No such file or directory. Thanks :D!

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NEW USERS READ THIS! New User Guidance

Cocos

Welcome New Users! This has a few quick tips to get you started. Why can’t I do certain things? New users are somewhat limited for SPAM reasons.

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