This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Developers at Pearl Abyss, Round8 Studio, Shift Up, and other studios say developers and players in the region want to break out of the free-to-play market.
Former banker turned game developer, Daniel Macharia , has always been passionate about sharing his knowledge. His journey began with a comprehensive 20-part YouTube tutorial series on developing his debut title, Wana Savana that learners could follow along. This passion for teaching led him to become a lecturer at the Africa Digital Media Institute (ADMI), where Nairobbery was first conceived and later launched.
Gamescom is more than just a week in Cologne. The world's biggest games show has expanded dramatically in recent years with the launch of satellite events in other markets; first with Gamescom Asia in Singapore, which debuted in 2021, and this year heading to Brazil with the first Gamescom Latam. The Cologne show already prided itself on being an international event, attracting companies and visitors from all over the world and representing different nations with the country pavilions found in t
Valve is introducing new rules regarding store page descriptions on Steam, forbidding the inclusion of external links within the text. Developers will no longer be allow to link to other websites, including social media pages, with Valve emphasising that the latter are covered by the specific link fields already available. Store descriptions must also not link to other games on Steam, or use any embedded imagery that mimics Steam's UI or buttons, such as wishlist buttons.
The Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA) is set to hold its second picket tomorrow. The picket will take place from 9am until noon on Thursday August 15 at Disney Character Voices in Burbank, California, USA. SAG-AFTRA will be represented by members of the Interactive Media Agreement Negotiating (IMA) Committee alongside other SAG-AFTRA members, labour allies, and video game fans.
The Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA) is set to hold its second picket tomorrow. The picket will take place from 9am until noon on Thursday August 15 at Disney Character Voices in Burbank, California, USA. SAG-AFTRA will be represented by members of the Interactive Media Agreement Negotiating (IMA) Committee alongside other SAG-AFTRA members, labour allies, and video game fans.
Baldur's Gate 3 has won the award for Best Game or Interactive Work at the Hugo Awards. It is the second video game in history to do so, the first being Hades when the award was introduced in 2021 as a temporary category. The World Science Fiction Convention, who present the awards, voted to make it permanent last year as reported by PC Gamer.
A new report by mobile game company Sandsoft says that 81% of mobile developers are working on a new title, while 83% have raised capital to develop, launch, or market a game. The Publisher Perception Report, made in partnership with Atomik Research, surveyed 454 developers across the USA, Spain, and France between June 4 and June 10, 2024. The majority of developers (47%) are testing a prototype, while 9% are at the soft launch stage.
Scottish Games Week has hit "pause" for 2024. Scotland's biggest B2B games event says it has cancelled this year's show due to "disruption across the video game ecosystem and political landscape in 2024." However, the event will return in October 2025 "with a larger, more diverse programme of events supporting the whole video games ecosystem.
Intel has sold its $1.18 million stake in British semiconductor company Arm. Disclosed in a regulatory filing , Intel reportedly raised an estimated $146.7 million from the sale based on Arm's average stock price between April and June, according to calculations by Reuters. Arm debuted on the Nasdaq Fund Network in September last year , ending its first day of trading at $63.59 following an IPO price of $51.
Amazon Video is reportedly developing a new adult-animated anthology series based on video games called Secret Level. According to Deadline 's sources, the same team behind Amazon's Love, Death & Robots series has also signed up to create original short stories "set within the worlds of beloved video games, such as Amazon Games' New World, Spelunky, and unspecified "PlayStation titles.
The industry's current issues and a lack of government support have put the annual Scottish event on ice, but next year's comeback is already underway.
As I reached adulthood, a village bully murdered me and abandoned my body in a temple. My fearful parents didn't seek revenge but, worried about my wandering spirit, arranged a ghostly marriage. This allowed me to rest peacefully in a suitor's ancestral.
Eschatology Entertainment has raised $11.3 million in series A funding, led by Krafton. The funding round also included participation from GEM Capital and The Games Fund, both of which invested $4 million in the game studio in 2022 which supported initial development and hiring. This new investment will be used to help launch the release of its first title, a Souls-like first-person-shooter set in the apocalyptic Wild West.
The inaugural AI and Games conference, set to take place on Friday 8th November 8th at Goldsmiths University in London, aims to gather around 200 experts in video game AI. Attendees will have the chance to learn, network, and exchange ideas on the latest trends and developments in the field.
That's an excellent question. You may remember the term [ Decision Paralysis ] used before on this blog. It's when a decisionmaker is presented with so many choices that they refuse to make (or put off making) a choice out of fear of making a mistake. Decision Paralysis affects everyone, including game developers like me. We can get so wrapped up in finding the perfect solution that we never commit to any one, for fear of that's solution's drawbacks. even though any solution that we commit to wi
The inaugural AI and Games conference, set to take place on Friday 8th November 8th at Goldsmiths University in London, aims to gather around 200 experts in video game AI. Attendees will have the chance to learn, network, and exchange ideas on the latest trends and developments in the field.
it have been changed to 3.8.x, so in 3.8.x not only needs collider component but also rigidbody component, and you can change it by refering link: Is Engine's Error? - #11 by Tom_k. BTW, we have built a issue( collide Events needs rigidbody in Cocos 3.8x but dont need in Cocos 3.7.4 · Issue #17541 · cocos/cocos-engine · GitHub ) to address it.
The MCV/Develop Women in Games Awards has announced that Airship Interactive is the headline sponsor for the 2024 event. Airship offer full end-to-end games art and implementation services to leading international game developers and AAA studios.
I’m pretty sure that both the trigger and the object being detected both have to have a rigid body in order for the box to the engine to identify it. If you need the trigger to not have collisions, then it can be at a “sensor“ which should be a checkbox. If you need the thing that’s been detected to not be affected by physics then you could make it “static“ and then keep moving it via whatever input you have.
Games industry veterans have formed the Sustainable Games Alliance, a non-profit organisation dedicated to "helping the games industry become sustainable." Backed by noted industry professionals such as Unity Technologies founder David Helgason and Remedy co-founder Petri Järvilehto, Sustainable Games Alliance – which is overseen by managing director and co-founder Maria Wagner – is working to make games "the most sustainable form of entertainment on the planet" by creating acti
In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasn’t able to locate the same file or its counterpart in 3.8.3.
I am using cocos2d-x v3.17.x js. After converting the Maya exported model to.c3t I can see that some Mesh are using default material. However, these textures do not exist. How can I set them to use the cc.SHADER_POSITION_COLOR and set the color as I want?
Hello, I have an existing Cocos2d-x project built with Cocos2d-x 3.10. Is there a way to use the new Cocos Creator 3.8.4 engine in my existing project?
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content