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The new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment sheds light on how Blizzard's road to success was shaped by a chaotic workplace culture.
South Korean publisher Krafton became the unlikely saviour of Japanese developer Tango Gameworks in August , following Microsoft's sudden decision to shutter the studio a few months earlier.
Making a game in Unreal Engine? Epic will let you pay a discounted 3.5 percent in royalty fees, provided your game hits its store alongside (or before) other storefronts.
Sony says that full-screen-sized promotional materials that appeared on PS5 dashboards following its latest update were added in "error" and have now been removed.
Microsoft calls it quits on mixed reality hardware after the Hololens 2's five-year run, but will continue to support the headset until the end of 2027.
Epic Games will drop its royalty fees from 5% to 3.5% for developers that release eligible Unreal Engine games on Epic Games Stores at the same time as other mobile, console, or PC platforms.
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Big Fan wants to help indie studios bring non-game properties like comics and TV shows to the medium and make a name for delivering 'quality adaptations.
RISE OF DEADS; is a journey of a girl seeking for life to survive in a world that After six months of spreading a virus the entire world collapsed only few communities remained where all fights for live which every resource matters , the player will.
Gaming has always pushed the boundaries of graphics hardware. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or. Gaming has always pushed the boundaries of graphics hardware. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or console—that is, until the advent of GeForce NOW and cloud gaming.
Epic Games is introducing two new parental controls to help parents better monitor their child's Fortnite and UEFN time: time limit controls and time reports.
At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters. At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters on Windows PCs. ACE is a suite of digital human technologies that provide speech, intelligence, and animation powered by generative AI.
Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform runs in the cloud and automatically scales up or down to handle even the biggest multiplayer games.
GameFromScratch.com Unreal Engine 5.5 Preview Unreal Engine 5.5 preview was just announced at Unreal Fest Seattle 2024 and it is packed with exciting new features. Unfortunately there are no release notes or announcement blog available right now, so our coverage is entirely in the video below. Unreal Engine 5.5 preview is available for download today […] The post Unreal Engine 5.5 Preview appeared first on GameFromScratch.com.
I just created a simple project, added an audio source to a node and set it to autoplay, it play well on desktop browser after click, but it doesn’t play on iPad Safari even though I’ve touched the screen multiple times.
GameFromScratch.com Unreal October 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for September 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and September is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal October 2024 Asset Giveaway appeared first on GameFromScratch.com.
I just created a simple project, added an audio source to a node and set it to autoplay, it play well on desktop browser after click, but it doesn’t play on iPad Safari even though I’ve touched the screen multiple times.
CG Spectrum is set to embark on a promising new chapter in education with the launch of GameChanger Academy , a groundbreaking visual effects (VFX), games, and animation training program based in Melbourne backed by the Victorian Government and delivered in partnership with VicScreen. Minister for Creative Industries Colin Brooks announced the news yesterday with the academy set to open in 2025.
Two Amazing Action Games to Play Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" My latest double review is up for today with Phantom Abyss and Go Mecha Ball, two great action-filled games. Both played with press keys. … The post Two Amazing Action Games to Play appeared first on Game Wisdom.
Instant Withdrawal vs. Delayed Payments: What Gamers Prefer Josh Bycer josh@game-wisdom.com With each passing year, online gambling is progressing and so are the players’ preferences. More speed and efficiency are demanded in withdrawal options. An instant withdrawal casino has gained much momentum whereby the players can have instant access to their … The post Instant Withdrawal vs.
If you talk to passionate gamers, they will tell you how much more exciting the new breed of games is - they might report an adrenaline rush, eyes widening, and being on the edge – all thanks to the absolute lifelike visual imagery they see on the screen.
Hi, considering following code, how it’s possible to get actual character type instead of it’s code, regardless of keyboard language it always gives same key press code input.on(Input.EventType.KEY_DOWN, (event: EventKeyboard)=>{ console.log("event.keyCode: ", event.keyCode); //65 on keyA press }, this); but following code works as per the keyboard language character typed and returns the actual character typed document.addEventListener('keydown', function(event) { console.l
I am just aware this approach doesn’t work on native Android build. It will cause the game crash in cocos ver 3.8.3 spine-cocos2dx.cpp:110: virtual void spine::Cocos2dTextureLoader::load(spine::AtlasPage &, const spine::String &): assertion "(texture)!=(nullptr)" failed Do your team aware of this issue @Tom_k ?
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