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Last year was a massive one for Hasbro's video game business, with Monopoly Go and Baldur's Gate 3 providing the toy maker with two of its biggest hits in games to date. But those games were licensing deals, externally developed by Scopely and Larian Studios, respectively. And despite the success of those partnerships, Hasbro is actually investing considerably in building out its own internal development.
It's been a fascinating journey for the developers behind indie game studio Evening Star. Much of the crew got their humble starts working together on Sonic the Hedgehog fan games. Their work was so highly regarded that they would eventually be recruited by Sega to develop Sonic Mania, a throwback to the franchise's 2D heyday that would go on to become the highest rated Sonic game in over 25 years.
Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding or future work during GDC 2024. The company announced the news via a statement co-written by managing director Paul Deetman and CEO Keon Deetman (pictured above), which was then shared on the studio's social media channels. The pair wrote that the team had been let go due to "nothing substantial materialising directly after our visit to GDC," adding: "We’ve unfortunately e
Square Enix today warned investors that its next earnings report will include a significant hit due to a number of cancelled projects. The publisher's board of directors voted on March 27 in favor of a new strategy for HD games "with the intention of being more selective and focused in the allocation of development resources." As a result, Square Enix plans to report ¥22.1 billion ($140 million) in content abandonment losses for the fiscal year ended March 31.
Square Enix today warned investors that its next earnings report will include a significant hit due to a number of cancelled projects. The publisher's board of directors voted on March 27 in favor of a new strategy for HD games "with the intention of being more selective and focused in the allocation of development resources." As a result, Square Enix plans to report ¥22.1 billion ($140 million) in content abandonment losses for the fiscal year ended March 31.
Discord has banned an unknown number of accounts that were using bots to scrape messages from up to 620 million users and sold them to other companies. An investigation by 404 Media (paywall), spotted by Eurogamer , found that these bots had archived over four billion public messages, including voice messages, from some of Discord's most popular servers — including ones for video games such as Among Us and Minecraft.
Exploring how failure cascades shape gameplay in simulation games like Songs of Syx and Rimworld, balancing dramatic stories with player recovery opportunities.
Last week, GamesIndustry.biz presented a webinar with TikTok and the National Research Group on modern mobile gaming. And you can watch the whole thing back below. Going under the title: Mastering Engagement and Loyalty In The New Mobile Gaming Era, the two groups shared insight and data around the rapid changes in the mobile landscape and the impact it can have on games businesses.
On today's podcast, we discuss a few hot topics in game engines: including Unity's bid to rebuilt trust with developers and the case for rolling one's own tech.
This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and. This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and coding tasks, DBRX is adept at handling specialized topics and writing specific algorithms in languages like Python.
GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, a resource we first featured back in 2022. In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. In the two years since that collection has grown almost […] The post The Base Mesh 2.0 appeared first on GameFromScratch.com.
GameFromScratch.com Leartes Studios Unreal and Unity Assets Giga Humble Bundle There is a new Humble Bundle of interest for game developers, the Leartes Studios Unreal and Unity Assets Giga Bundle. This bundle contains up to 61(!) assets for Unreal Engine or Unity and/or a mix of both. Thankfully there are several ways (documented below) of transferring assets from Unity and […] The post Leartes Studios Unreal and Unity Assets Giga Humble Bundle appeared first on GameFromScratch.com.
In a move that has delighted fans and gamers alike, the classic multiplayer combat game Infantry Online originally launched in 1999 by Sony Online Entertainment, has made a triumphant return to the gaming scene under the new moniker Free Infantry After a long hiatus and much anticipation, the game debuted on Steam last week, offering both old fans …
Check out Lullaby now in Steam: [link] The world of game development is one of constant evolution, a landscape where creativity meets technology in a dance of pixels and sound. As the co-founder of a burgeoning game studio, I have navigated the choppy waters of this dynamic industry alongside Francisco Lara Sikorski , a kindred spirit in the realm of digital artistry.
TIGA, the trade association representing the UK video games industry, has today presented an ambitious 10-point 2024 Manifesto that outlines proposals that will enable the sector to achieve its potential and support economic growth across the UK.
I am new to CocosCreator. I have an exported fbx model from Maya tool. After I imported it to CC I could see a prefab with cc.SkeletalAnimation as the image below. I also have a script attached to the prefab but nothing happens after I click. How can I achieve it? @ccclass('MermaidController') export class MermaidController extends Component { private _startAnim: boolean = false; private _animation: SkeletalAnimation | null = null; protected onLoad(): void { this.
In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months.
The command to run animation is this._animation? play(name_of_animation_clip); I found it in this tutorial for the old version 3.2 [link]. I wonder where is the doc for manual programming for Creator 3.
For the third year in a row, the developer community told us that flexibility is the most crucial factor influencing their decision to stay in a job or move elsewhere. As technology businesses fight to retain talent to stay ahead in the GenAI era, the question arises – why are they not prioritising remote work?
Most game dev teams have a strong idea of who our game's target audience is, and that includes the kind of context they should already have. If we're building a big budget AAA first person shooter, we can expect that our representative player recognizes and likes first person shooters and is likely already familiar with the basics of how to play them.
In Cocos Creator version 3.8.2, there is a white panel attached to the bottom of the screen. At the top of this panel, there is an upward arrow button that allows users to expand the panel upwards, increasing its size. This resizing action triggers the issue described.
Are you a game developer looking to venture into the world of […] The post Check these prerequisites before creating card games in Unity appeared first on Artoon Solutions.
Hello, I have added below touch events for a node. this.dialNode.on(Node.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); In native, when I tap on the node, it is firing touch-move event instead of touch-start.
I made a function that fires when a button is pressed on the gamepad, but I can’t get another function to fire when the player releases the button on the gamepad. How can I do this?
Hello, I have added below touch events for a node. this.dialNode.on(Node.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); In native, when I tap on the node, it is firing touch-move event instead of touch-start.
I am new to CocosCreator. I have added a simple script to my prefab as you can see below export class MermaidController extends Component { private _startAnim: boolean = false; start() { input.on(Input.EventType.MOUSE_UP, this.onMouseUp, this); } update(deltaTime: number) { console.log(deltaTime); } onMouseUp(event: EventMouse) { if(event.getButton() EventMouse.BUTTON_LEFT) { console.log('start anim: ' + this.
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